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Mega Man Alpha trailer Released - By RedBlupi

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Q/A in the description, I thought I would post the trailer here so everybody can know about his project releasing soon sometime in 2017.

CONTEST - Guess the Jar Amount!

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This is a jar of money that my team's been putting into for this year, we're holding a contest to see who can guess how much there is in this jar. Top 5 guesses wins a free game code for Steam. At the moment of posting this we've yet to count the amount, and will announce the winners on new year's day. That is a 1-Litre Mason jar in that container for size comparison. ONE GUESS PER PERSON.

[Image: 2a10a915569aa7d172b4b8787257c8a5.jpg]

KEEP IN MIND, the top 5 answers from this site won't necessarily get all 5 games, this contest is being held on social media as well. Please post your guesses here and don't PM them to me. (I get disorganized when responses are all over the place)

DUE DATE FOR YOUR GUESSES IS 11:59PM EST NEW YEARS EVE.

Please let me know if anything about this contest is unclear, that is all. Merry Belated Christmas and a Happy New Year.

Mega Man Vex

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Mega Man ROT already canceled fully fangame.
Mega Man Vex will move MMROT things, but story maybe different!

4 level with start progress almost good!




I help who help me this fangame.

8 Robot Masters
(To be determined)
1.Seal Man
2.Cyclone Man
3.Garden Man
4.Plain Man
5.Perfume Woman
6.Oven Man
7.Bacteria Man
8.Cable man

.png  MMVex - Stage Select.png (Size: 6.1 KB / Downloads: 160)

Mega Man X1 Remake or Mega Man X4 Demake? POLL!

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So I have 2 ideas for a game... but I don't know which is better.

1. Mega Man X1 Remake (MMXRM)

MMXRM would be what Maverick Hunter X should have been, but in 2D.

Engine/Gameplay:

The engine would be based heavily on my very own Mega Man X++, made to be the most accurate Mega Man X Engine ever made. The game would be developed smoothly alongside the X++ engine. Some edits to the engine would be made to accommodate new sprites and new mechanics.

The main difference in the game besides slightly smoother fine-tuned X gameplay, like how X2 slightly streamlined X's gameplay, would be the ability to play as Zero, X4 style. Obviously very, very far off-canon, but this feature is made to be fun, not to fit into the story.

Other potential features include super-customizable difficulty, brand new enemies plus more variations on old ones, new boss moves, and super special secrets.

Graphics:

Sprites would either be these sprites, or similar "re-made" X sprites: http://gregarlink10.deviantart.com/art/M...-330769320

The ones at the link look like this:
[Image: 4PX1BMg.png]

Or if we get some good spriters, we could hopefully custom make some.

The UI would be mostly similar except maybe a couple of more colors added to shade it.

Enemies should also be remade, if nothing else at least shaded and a tiny bit more detail added, but ideally they would all be re-sprited entirely.
Same idea for tilesets.

Sound/Music:
Options for sound would be classic X sounds, MHX sounds, or X4 sounds.

Music would either be various remixes by people like Breis (if permission given),
or if we get some good musicians, we could hopefully custom make some.

Team needed would be:

- 1-2 programmers (I am one, another would be nice if they knew Lua really well.)

- 2-5 ("24 bit") re-spriters. (Only 2 or so really "needed" but 3+ would be ideal!)

- 1-3 remixers. (None "needed" to make it but game would be way better with some!)

- 4-5 play testers. (Ranging from noob to pro, and to look for bugs, not just play.)

2. Mega Man X4 Demake

This Mega Man X4 Demake would be what X4 should have been. No, really, it should have been 16-bit.

Engine/Gameplay:

The engine would be based heavily on my very own Mega Man X++, made to be the most accurate Mega Man X Engine ever made. The game would be developed smoothly alongside the X++ engine. Some edits to the engine would be made to implement X4 mechanics in X1-3 style.

The main gameplay difference in the game would be the clunky X4 movement changing to the crisp X1-3 movement and attack mechanics.

There wouldn't need to be many other extra features since this is a demake, not an "updated" remake.

Graphics:

Most X sprites would be from X1-3, and remaining ones should be custom sprited by our spriters. If our spriters are unable to make 16-bit Zero saber sprites then we can use plenty of them found online as a last resort.

But again, hopefully, we would custom make some.

The UI would be basically copy-pasted from X1-3, except the boss health bar would have the repliforce logo.

Enemies would be made to look as close to X1-3 as possible, most of them their shape simplified and animation count probably reduced.
If I recall correctly some X1-like enemies are already in X4, so we could easily slightly edit or even just copy some X1 enemies to replace those.

Tilesets, would definitely need to be 100% custom demade, but some X1-3 tilesets could probably be used as a base for some of them.

Sound/Music:
Classic X sounds would be used for just about everything. But we would need someone to demake some X4 sound effects into SNES style.

Music would either be various remixes by people like Dracula9AntiChapel (if permission given),
or if we get some good musicians, we could hopefully custom make some.

In terms of custom music, X2 instruments would be preferable, but we could also go for a mix per-level, so one level would sound like it's from X1, another like it's from X3 etc...

Team needed would be:

- 1-2 programmers (I am one, another would be nice if they knew Lua really well.)

- 2-5 ("16 bit") de-spriters. (Only 2 or so really "needed" but 3+ would be ideal!)

- 1-3 demixers. (None "needed" to make it but game would be way better with some!)

- 1-2 sound designers. (Basically, we need some people to turn X4 SFX into X1-style SFX.)

- 4-5 play testers. (Ranging from noob to pro, and to look for bugs, not just play.)

So what do you think? Which one do you like better?

Dr. Wily bowing frames in the MegaMan 3DS Theme

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I don't see anywhere if any body has actually ripped these strait from the Mega Man Legacy 3DS theme vs. Dr. Wily.

.gif  DrWily_bowing.gif (Size: 1.2 KB / Downloads: 10)

Specially the first frame on the left. Yes it's a combination sprite of existing sprites (Dr. Wily running away upper sprite + bowing lower sprite), but it's a frame of an animation, nonetheless. I was wondering if these were ever mentioned anywhere. Otherwise, these aren't really 'direct rips', but more copied it pixel for pixel as much as I could. I was also wondering if there was a place on the site for them? I ask because they exist in some form of official game release. Don't know how much of a use it could be though.

Happy New Year!

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Just hit New Year's over here... so.. Happy New Year!

Doctor Novakaine's Let's Plays

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I started doing Let's Plays back in 2013. I've been at it for about 3 1/2 years, with over 1200 videos to my name. I mostly upload daily with a few missed days here and there, though I occasionally upload two a day in certain cases. I can't say I'm the most engaging or charismatic LPer, but I hope that the games are interesting enough to make up for that!

This is my channel: https://www.youtube.com/channel/UCAC65Yx...g0psBcAoOw

Most of what's on the channel is Mega Man. There's also the occasional Mario hack, a few old games that I hadn't played in ages before playing through them for the channel, and the occasional indie game.

One thing I would really like is to get game suggestions! Especially Mega Man games that I haven't played yet, as there's probably a lot out there that I'm not even aware of! I still have quite a number of them to play that I am aware of, but I seem to keep missing ones and hearing about new ones that I know next to nothing about, so if you can point them my way, I'd be greatly appreciative!

CITY WAR 2017


Remade DOS sprites needed!

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I'm trying to make a fangame that recreates the dos game along with the first gameboy title and I need sprites for the DOS robot masters. Can anyone help?
EDIT: I now realize that there is a forum for this kind of thing and can't figure out how to move this thread or remove it and re-post it there

GML code problem: enemy centering focus

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A sample problem I encountered just days ago... and still I can't solve this problem!

Basically, I have this script, embedded already with the program, named centerEnemyScript, and this is how the code looks:

Not a problem for me, but checking out with debugs, I encountered this! MM - Ill

When the enemy is on the right, and you're just pixels away on his left side, he doesn't jump left. Otherwise, it does well. Anyway to solve this code problem? MM - What

Things You Want to Ban From Mega Man Fan Games

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It baffles me to see mega man fangames continue to use design decisions that literally no fan of the series likes (yoku blocks, spikes everywhere, YOKU BLOCKS)

I figured it'd be worth it to make a thread where we share ideas we really, really wish fangame makers would just stop using. Some may be a matter of taste, some may be based on objective fact (quickman lasers are indefensible, straight up).

Here are some of mine:

1. Yoku Blocks

Nobody likes Yoku block puzzles, nobody has ever liked yoku block puzzles. They are needlessly complicated, annoying rote memory exams that completely ruin the flow of the stage.

The fact that most walkthroughs suggest using Rush Jet should tell you a lot about them. If the most popular method of passing an obstacle is to cheese it, then you have objectively made a mistake as a game designer.

The X series had none of them for the most part and they were still challenging and fun, because Yoku blocks contribute nothing.

2. Spike Spam

This one is even worse than Yoku Blocks. At least the block puzzles have effort put into them. Spike spam just makes entire sections of stages needlessly frustrating. It is another game design decision that is objectively wrong, and objectively garbage.

How many people do you see praising the Gate stages in X6? Exactly. Nobody should do this. Nobody has an excuse to do this.


3. Quickman Lasers

The fact these awful things were in so very few official Mega Man games should tell you something. Nobody has ever had fun with them in Quick Man's stage, and they were even worse in X5.

They basically reduce entire portions of stages to repeating the same actions over and over again until they get it right, which is not fun and is only challenging on the most shallow level


4. Emulating MM1

MM1 is the worst of the original NES series. It is much more shallow and much less polished, with an unbalanced weapon selection and needlessly frustrating stages. If Capcom changed so much in MM2, that should be a sign that fan game makers should not emulate this one.
That means: Do not exclude E-tanks, Do not make instant death spikes pierce invincibility frames, and do not have any weapon like Hyper Bomb.


5. MIDI music

So few MIDIs sound good, most of them sound cheap and grating, with terrible instrument choices.

Chatroom Change for MaGMML2 contest!

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Minor chat room change, in light of the fact that the upcoming MaGMML2 contest is going to be running, and I'm not supposed to know who's level is what, so I can be unbiased with my judging, when in deadchat please take any discussions about your stages into the MaGMML2 channel. I won't be entering it so I don't get spoilers myself.

If the channel does not appear, hard refresh the chat room and it should appear and be selectable.

The Devkit should be releasing soon! We're very close to being finished with it!

Cream's Adventure

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This is actually part of a mythos I made written for over 6 years already.

But If I put down my entire mythos here it'd be a really long post.
Essentially these are stories involving the Cutezomes, an alien species as old as Earthlings. They were first conceived by primordial beings when they first saw Earthlings committing a mortal sin(Cain killing Abel).

Cutezome technology grew faster than Earth technology had now made it a mission to watch over all other sentient races(especially Earthlings) and to quell any sort of extinction threat to their own races.

[Cream's Adventure]
Timeline Position 2010 - 201X, Earth Time.

Two Youths and Their Responsible chauffeur adult. Go to Earth to do research work and attempt to integrate the youths to Earth society.

Inside High-speed Transport Craft

Cream: Are we there yet?
Kichona: You've been asking that since last week- we've entered atmosphere a few minutes ago and will arrive shortly at the base in 30 minutes.
Crator: *looking through window* Huh. It is similar to home.
Kichona: Only that it lacks the regenerative feature of our planet.

In the distance, a spherical object approaches their craft on its flanks.
Something protruded to the side of the spherical object.
And in a moment's notice it launched at missile.

It hits their craft on the passenger cabin. Cutezome aircraft can still operate even with this damage, however there's large hole at the passenger cabin.

Co-Pilot: Attention Bird's Nest. We've been hit. I repeat. We've been hit.
Bird's Nest Control Tower: Roger. We'll prepare the repair team on your landing. Are the passengers alright?
Kichona: This is Kichona on the emergency line. I want a scan of the craft that just hit us! No-one is badly hurt here.

And then a loud clank echoes across the passenger hall. Something has attached to the craft. A spherical metallic object has latched on the hole made by the missile. It extends its robotic appendages and crawls into the craft.

It launched one of its appendages on Crator and grapples him.
Cream was quick on her feet to immediately have the robot let go of Crator.
She desperately pulls out her pocket knife and stabs the sphere fruitlessly.

Cream: Let go of him, you!
Kichona: Cream! Watch out!
Cream: Eh?

A gun was pointed on Cream's arm. The robot went full auto with its machinegun.
Bullets don't typically kill Cutezomes. But that doesn't mean it stops the pain. She faints and falls on the floor.

Kichona went up to her a pulled Cream to safety as the robot leaves the craft.

Kichona: That thing... It looks like a Cutezome combat drone.
Kichona: *looking at Cream's Arm* oh.... Cream...

More than 30 minutes later

Cream: Hmm... C-Crator... Mmmm... *gasp* CRATOR! Uh. W-where am I?
Kichona: We're at the base.
Cream: I had this dream where Crator was abducted by robots and-
Kichona: Well...
Cream: What?! *notices metal whipping on her left arm*
Cream: What did you do with my arm?
Kichona: Your arm is in this jar! And uh, it looks like cheese. So I had to graft a temporary replacement due to your regeneration being slower than me or Crator's. It'll take a week for the cells on your arm to heal up fine enough so that we can just reattach it to you easily.

Kichona: Anyway. You wanna save Crator, don't ya'? Well...
We've tracked the location where the drone was last seen. It's an island in the pacific ocean- from what I can gather it used to be an old Military Complex for the Earthlings.
Supposedly all of the electronics in the place was already taken away by their respective owners. But we're reading a strong energy reading coming from the deeper parts of the complex.
And with this *Kichona hands over a device to Cream* it gives me a reason to test run this weapon.
It's the Portable Omni-variable Weapons System. It scans objects until it identifies it and save a memory of the schematics of that object, and at will of the user can emulate the function of that weapons system. It also acts a radio transmission for comms to here, okay?

Cream: Well, I guess it's time to lock and load.

At the supposedly abandoned military base.

Cream finds no-one is there. However there are robots clad with armor painted to look gold and drone patrolling all over the place.
As Cream fought/sneaked passed the obstacles she was faced with...

Cream: Crator! I thought you--
Crator(?): Eliminate! Threat imposed! Eliminate!

Cream cannot believe this but was scared off.

Cream: And then there was a robot who knew Crator's name... and...
Kichona: I see. Thank's for the visual of it thought, I will study these know.

Kichona: However, while you're wating, You can take on these 9 subtle locations with automatons going out of whack.

Cream: Let's roll.

SNES COLOR PICKER!

Ultimate Mega Man Endless

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I've always wanted a fully customized version of Mega Man Endless.

This Ultimate version of Endless mode would span across the entire Classic series Mega Man games. You can can completely customize your endless runs by selecting the weapons (up to 8) and items (up to 3) you take with you during your run. You can also select which game series' levels and bosses you go through. You can mix and match the series' levels and bosses for each run. You can choose whether or not you want an increased rate of encounters with levels that have a ton of spikes or not. It would also be really cool to select which character you can use too. You can choose between Mega Man, Proto Man or Bass (both MM7 and MM10 version). Mega Man is obviously available at the beginning, but Proto Man and Bass are unlocked after you pass certain amount of total screens or beat a certain number of bosses. You can choose which specific game soundtrack you want to play, select specific songs to play throughout your run or if, for whatever reason, just want to play MM5's Wily stage music or something through the entire run, go ahead. You can even customize the soundtrack with your own music if you want. Players can choose whether or not they want to play their endless run with classic NES style graphics, MM7's graphics, MM8's graphics or even MM: Powered Up graphics.

As you go through each Endless run, you can collect screws to buy additional E-Tanks and weapon tanks. You can buy typical upgrades like a Double Jump or High Jump upgrade, faster sliding, charge shot upgrades for faster charging speed or larger charge shot and wall-jumping and dashing like in Mega Man X. You could even buy weapons from other Mega Man series as well like Zero's Z-Saber for starters.

If this was the very, very last thing Capcom ever made for a Mega Man game, I'd be ok with it.

Maximum - Gradius-esque shoot 'em up

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So-uh this has been in the works for years now.

And I need insight-- this isn't gaining too much attention in GameJolt.

https://www.dropbox.com/s/gvzlrydz152khj...4.exe?dl=0

Anywhoo. This has some updated code.

Basic Controls:
Z - Shoot
X - Power Up
A - Special Attack(when special meter is cyan)

There is no scoring system, but you get an Extend by 50 kills plus 25 more after that.
(Basically first extend is at 50 kills, then after its 75, then 100 etc.)

Powering Up:
Other things:

Gold Customer Email Marketing Strategy

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The Printing business is exceedingly aggressive. Firms contend on value, turnaround time, quality control and administration, item range, and some on accessibility of in-house illustrations. Clients are different organizations, additionally visual communication organizations, publicizing and advertising firms.

For most clients their print necessities will be sporadic - they may require business cards and stationery one week then nothing for 6 months when they come up short on pamphlets. email database You may be a great printer, giving a decent item and administration, yet definitely there is a propensity for Customers to simply "float - off" between requests. Generally printers have battled this utilizing embeds into stationery packs to remind clients to reorder when stocks are low, and with normal visits by business people.
[Image: _201512211103138884_LatestDatabaseLogo.jpg]
Stack the present database into Echoplus (the current % of clients held ought to be noted as the standard.) Send a mail out to organizations in the zone and an email to the present database, with the offer. (On the other hand - you may represent considerable authority in printing work environment wellbeing and security stickers and supply to overwhelming industry around Australia. For this situation notwithstanding mailing out to organizations in your general vicinity, you could mail out to other overwhelming industry firms that you at present don't manage, and indeed, firms whatever other division that may have a requirement for your stickers. They simply don't have any acquaintance with it yet!).

Quit Buying Email Lists

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The truism "Quality, not Quantity" is relevant even to the universe of email advertising. Such a variety of associations are acquiring extensive databases of email locations, keeping in mind the desire to accomplish high open rates and deals. In all actuality you will probably accomplish your battle objectives on the off chance that you send an email out to 100 focused on people than you would to 10,000 arbitrarily obtained email addresses buy email lists.

There is a typical confusion with regards to the amount of messages in your email list. A ton of entrepreneurs believe that the way to running effective email battles is to send their messages out to a huge number of email locations and this is usually accomplished through the buy of expansive databases. Along these lines of contemplating email showcasing isn't right and will just outcome in disheartening and crusade disappointment.

When you buy email records from organizations, you can never be too certain how they procured these email addresses in any case. Frequently, extensive databases of email locations have been gathered in ways that are misdirecting to the clients giving their email addresses. This implies the people to whom you are sending your email are not genuinely keen on what you need to state. You additionally hazard being named a "spammer", since spam is basically what you'd be sending-undesirable email.

In spite of the fact that this is a straight forward idea, this is still a standout amongst the most difficult parts of email showcasing effort. We understand that building your own particular email list without any preparation can be a scary assignment, however in the event that you begin doing it consistently you will be stunned with the quantity of focused email addresses you will gather in a brief time frame mailing list.

Begin sending messages to individuals who are really inspired by what your association needs to state. Focus your advertising endeavors on focused email records and you will see an enormous increment in your open rates and deals. Email promoting certainly works-you simply need to do it the correct way.

Up to $10 cash vouchers of Runescape Gold Rs3 is on the way

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given how destroyed they were from overleveraging now
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The intent of having a property owners association is to maintain a level of standards that protect the value of the homes within the association. Plain and simple, without a functioning association, there would be no recourse if a neighbor decides to paint his home purple or landscape with garish items. The items covered by the CC are not subject to county or state enforcement.
For dinner I had McDonald's Grilled Classic Chicken sandwich. Even tho I ordered it without the mayo, I still go that (Is it just me or does it seem McDonalds messes up more orders than any other fast food place?) so I had to scrape it off the best I could and I put one of my lite mayo packets on it (chicken sandwich 9 PPV, 1 lite mayo packet 1 PPV). Also, I ate a salad I made at home from 1 tablespoon Bacon pieces (1 PPV) and 1 cup shredded lettuce (0 PPV).
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[Image: cash-coupon.jpg]

Mega Man's Christmas Thingy - A Stage Built in MaGMML2

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Merry Christmas!
[Image: mnK55aX.png]

Get it here! - 13meg

I said I'd release something when I woke up - here is a quick Christmas Present from me to you.
It's based off what would've been content for Christmas Carol 3, including one of the bosses. The game contains a single stage and one boss battle, against Wishing Star.

It was also an attempt to show just how easy stage building in the MaGMML2 engine is - this was built in a day!

Special thanks to the Beta Testers for pointing out a few quirks this had.
As with all Christmas Carol related things, music by the ever wonderful Joseph Collins.


Any glitches that crop up, please report them into the MaGMML2 bug thread, or the Discord chat room.

Have a good one!

And no this is not my judge level. Not even close.
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