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Battle Network: The MMO(WIP)

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This post's gonna be under complete reorganization, so it's heavily different from what it was previously. Let's start, shall we?

Hello, my name is Kazuni, and I've dreamed of making a Battle Network game that would feature mostly all of the NetNavis playable, not only that... but online play as a main feature! In this game, you will be able to play as your favorite NetNavis(however... some won't be playable, due to unfortunate circumstances), and chill with fans of the Battle Network series.

There will be regular updates to this post now and then as development in the project goes on. So, let's take a look at what I have planned here. Take note; not all of the content won't be available straight from the start. When the game takes off, we'll have to update gradually. So it will take time to get everything I'd like to implement in.


Both Offline and Online Play;


Offline Play;


Online Play;


Mega Man Wily Wars (Remake/Demake)

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Hi! I'm a long time lurker, but brand new member. I came up with this idea recently, and wanted to get feedback. I plan on learning to code in Unity, but it won't be for a while, so if anyone wants to make this game, go ahead.

The Wily Wars was truly a missed opportunity. The Wily Tower had a great concept where you could mix weapons and items from all three games. My idea would greatly expand on this.

First of all, the game would be 8-bit, because I love the retro look of the graphics. Secondly, all Robot Masters would be selectable to fight at the beginning, and in any order. The level select screen would have to remove the names to make room for all of them. Mega Man can only have a maximum of eight weapons and three items at any one time. The player can only change the setup on the level select screen.

Most importantly for this remake, each Robot Master will have a primary weakness and secondary weakness from each game. So a Robot Master would have a total of 3 primary weaknesses from 3 secondary weaknesses. The weaknesses would mostly be based on other games (GB titles, Powered Up, the fighting games, etc.). Also, I am also playing with the idea of a 3rd weapon for each Robot Master has a unique effect, either positive or negative, like how the Crash Bomber gives health back to Heat Man. One idea, for example, is if you use Ice Slasher on Bubble Man it would cause his Bubble Lead attack to freeze and slowly float upward. And both Mega Man and Bubble Man can be hurt by them.

Items would be unlocked in the same way, and none of the Wily Castles would be available until all Robot Masters and Doc Robots from MM3 are defeated. Speaking of MM3, to keep consistency regarding the story of the game involving time travel, Mega Man would always have the Slide and begin with Rush Coil no matter what level he is in. I know that would give him advantages in MM1 and MM2 levels, but this game is all about playing the games in a new way. I did a sketch of how the level select would look. It would be a 5 x 5 grid. Since there are only 22 Robot Masters in the first 3 games, this leaves two blank squares on either side of Mega Man's picture. This could be used in a couple ways. One, all three of them could change to represent Wily Castles 1-3. The Castles can also be defeated in any order to unlock the Wily Tower at the end. Or two, they could represent the other playable characters, Proto Man and Roll. Proto Man would play as he did in MM9-10. Roll would play as she did in the Mega Man Mobile game, complete with a charge buster that uses energy. Bass would also be cool to add, but Roll made more sense, storywise.

Shortly I will post my Robot Master weakness list. Since Mega Man is limited to how many weapons he can carry, I thought it would be best to implement a multiple weakness system, so the player doesn't have to constantly change his loadout. I'd love to hear what the community thinks of this idea.

.5 A Presses (Parallel Universes Included)

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I am astounded by the work that SM64 and OoT receive to glitch for speedruns, but this technique takes the cake for me.

[Image: rBcInoo.png]

MegaRed225's Sprite Corner

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Due to the fact that I do 8-Bit Sprites and 16-Bit Sprites here and on DA, I'm gonna display here. I sincerely apologize for not using a Transparent Background (even though it's not actually a problem but a preferable way in keeping them in a better state in my opinion).

Here are my 16 Bit Sprites I made for the past few months:

Some 8-Bit Sprites and Pixel Artworks:

Some Xtreme-Styled/4-Bit Sprites:

Bonus Shitty Drawing:

a thread in smeghead

Looking for other States

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I was looking to see if anyone can edit this sprite to make it better.

I am really looking for different states (attack, roll, idle, ect.)

Any help would be greatly appreciated. Thanks! Heart

[Image: 2nvz8ec.png]

Zedicon's sprites

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Sprites or whatever! Who cares!

Mega Man robot masters in Mega Man 7 style.
[Image: jcjc77q.png]
The original Mega Man has some weird designs in terms of face shapes which don't translate very well to Mega Man 7 style. Whoops!!

Mega Man 2 robot masters in Mega Man 7 style.
[Image: s2FOpkr.png]
Mega Man 2 is a little bit easier to transcribe. Except for Wood Man since his design sucks, oh dear.

Original Bass player character sprites.
[Image: O7iXBGJ.png]
Mega Man 10's Bass sprites are literal garbage. There is no reason for his sprites to be lazy edits of Mega Man. I made some actually good ones. Nice one, Capcom.

Assorted robot masters sprites.
[Image: rhIVADr.png]
I'm working towards making singular sprites of all the classic Mega Man robot masters with a few extras on the side, these are a few robot masters, most are from Mega Man 7, 8 and Bass since those characters never received official 8-bit sprites other than Frost Man and Slash Man, but they were dumb so who gives a damn.

All work displayed in this thread is mine and custom made unless stated otherwise, edits and collaborations will always be acknowledged and any original artists will receive appropriate credit. Do not edit or repost my work as your own because I will find out and I will take action.

Mega Man Sol (an RPG)

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I've had the concept floating around for years and I wanted to see if there'd be any interest in the game. I'm a major fan of Final Fantasy games and I've desired an old school Final Fantasy game for years... also, I'm a huge Mega Man fan. There are far too many Mega Man characters I love as well... which led to a pretty easy idea of mixing the game play styles.

An RPG with a customizable party (think of Final Fantasy VI) set in the Mega Man universe. Characters would be able to change and upgrade their armor and weapons, and each would bring a slightly different skill set.

Playable characters I would love to see would be a Mega Man, a Proto Man, a Roll, Teisel or Tron, Zero (of course), maybe Bass. Maybe even a new character or two.

With that much of the concept, I wanted to flesh out the rest and this is where the idea has led me:

It would be a new Mega Man story and universe. Humans have spread across the Sol solar system (mirrored after our own) and explore Ruins on each of the 9 planets (and some moons). Rock Volnutt and Roll Volnutt are a brother and sister exploratory team that stumble across a Reaverbot (the native bots of the ruins) that set them on a harrowing adventure.

The System is protected from Reaverbots by Repliforce, an army of Robots created by The Trinity (Masters Wily, Cossack, and Cain). Led by the likes of Sigma and the Colonel.

Over the course of the adventure, Master Wily would try and take over the system and be stopped by Rock and his friends. Sigma would try to exterminate humanity after contamination by the Zero Virus, Epsilon would attempt a secession movement, and Rock would eventually learn about his past. How he was found by Barrel Caskett and the secret creation of Proto Man, which led to Reploids and their proliferation throughout the system.

Meanwhile the Nebula Crime Syndicate and various Space Pirates (such as the Bonnes) get in the way of our heroes.

The story would culminate with Rock and learning what the Reavers really are, accepting his heritage, and returning to fight Wily (the first real boss) in a final contest.

The game combines elements from many of the different Mega Man franchises, obviously. It allows for re-imagining of many characters and getting them on the same team.

The overworld map would involve the Flutter flying around the system from planet to planet, with smaller maps explorable for each planet.

I have quite the story for Thomas Light but I don't want to give it away.

Finally, elements for the playable characters:

Rock would use Bio Metal X to upgrade into a powerful fighter, this mode would last only a few rounds but with increased fire power. Not unlike a limit break/trance.

Roll would be a white mage of sorts, capable of powering up other team members. Perhaps she would discover a bio metal herself, unlike Rock, she would utilize a sword.

Tron would pilot the Gustaff, slow and powerful with Servbot minions for attacks.

Teisel might summon his powerful mechas to help in battle.

Zero would use his crazy fencing skills.

Colonel, Vile, and others may be hidden characters if the programming would allow for it.

I think a sort of skill tree would be ideal for the characters, with Bolts or parts of some sort collected from certain bosses that allow for customization. Not everyone would gain the same powers.

The game's story would unfold in chapters, each taking place so many months after each other. Different arcs would focus on different mission goals. One would be a martial arts tournament featuring heroes from 9 planets, another would be to repel pirates, finding treasure, assaulting Wily's castle, exploring the Reaver's Cyberspace, etc. I'd like to do a cutscene of a young Barrel finding Rock.

Finally, i would look at using 8-bit sprites.

It's a very ambitious project. I've fooled around with game making before, even did a pokemon prototype, so I know that part is possible. I've made several of the sprites, though there is definitely room for improvement. And the story has some serious RPG potential.

The thing is, I don't really know what game making system to use! Probably a Game Maker, but I'm not sold on it.

Are there any potential collaborators? Interest in the game? Questions? Would anyone ever want to play Mega Man RPG?

These were some of the sprites I worked on a long time ago. I do have different poses: [Image: collection-preview.png]

EDIT: I guess I missed this part. Part of the reimagining of some of the classic characters would be to Reaver-fy them. Such as these Stardroids:

[Image: Stardroids-Reaver.png]

Insert Spriting/Alien Pun Here

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I don't intend to fill this thread with pages and pages of work since a lot of my spriting work nowadays isn't exactly Mega Man related, but I figured if I could get good critique for Mega Man sprites in particular anywhere, it'd be here.
To start off, after I hit a rather sudden burst of inspiration, I figured I'd take a group of obscure bosses and recreate them in a more recognisable format. Namely, The Dimensions.

Explanation of Dimensions (Click to View)
So, that being said, any and all criticism is most definitely welcome, both design-wise (as basically every boss will have some design changes, whether minor or drastic) and pixel-wise.

Bullet Man.
[Image: EmkIDNh.png]
Aircon Man.
[Image: TVbhVvG.png]
Stove Man.
[Image: efnOoCd.png]
Compass Man.
[Image: DZCeqsT.png]
Those are the six I've finished so far, I need to finish Komuso Man and the Clock Men before possibly moving on to Rockman/Mega Man Shadow. My main hesitance with Shadow is that he's basically just Quint with maybe one or two minor visual differences and a light saber. We'll see how that goes once I've finished Komuso and Clocks.

MEGAMAN FU

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THIS THREAD IS FOR THE UPCOMING 10/10 FANGAME, MEGAMAN FU. PLEASE DO NOT SPECULATE WHAT FU STANDS FOR, IT WILL BE REVEALED WHEN SOMEONE THREATENS TO KILL ONE OF THE TEAM MEMBERS IF WE DON'T TELL THEM WHAT FU STANDS FOR. THANK YOU FOR YOUR COOPERATION.

THIS FANGAME IS BEING MADE ON GAME MAKE 0.1 USING SNOUROUTPYRO'S MODIFIED VERSION OF BLYKA'S ENGINE THAT IS BEING USED FOR THE LEVEL DESIGN CONTEST.
WE ARE GOING TO DEVELOP THE GAME AT SOME POINT I THINK.


HERE IS THE CURRENT GROUP OF FAGS THAT ARE PUTTING THEIR ALL INTO MAKING THIS FANGAME SLIGHTLY PLAYABLE:

-COSMICGEM (FAG)
-IYAMWHATIYAM (FAG)
-TROMINO (FAG)
-STARDANKSUPERDX (FAG)

WE ARE MAKING THIS GAME FOR REAL AND IT IS NOT A JOKE AND IF YOU THINK IT'S FUNNY THEN YOU SHOULD NOT BE ON THIS THREAD. THIS IS A SERIOUS GAME. THINK OF THE CHILDREN... THINK OF THE CHILDREN. DO YOU THINK CANCER IS FUNNY? DO YOU? BECAUSE IT'S NOT. HOW DARE YOU. THIS GAME WILL CONTAIN THE FOLLOWING DANK ROBOT MASTERS:

Pepsi Man
Repo Man
Mail Man
Milk Man
Cock Man
Pussy Woman
Super Man
Smeg Man
Man Man


CUNTROLLS:

robot master have all have 1 pattern:

they sit and wank each other

then they jump

then they wnak each other more

then they chargy

then they wank again

and then they jump

except all the g97s they scratch ass by putting a grill in your anus



NBEW ROBOGO RIVLYTL!!!!!!!!!!!!!!!!

his name is eletro fuckerbell

he shoots testicles

and washes using testicle clean super smegma

!!!!!!!!!!!!!!!!!!!!!!

bets meme





robot master of designy:



they all white
except g97 he red and orange like bloody cum

and except pepepsi hes black like the fucking niggers in ugandan africans





wily stagings:

Ninja's Random Inks

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Hey guys, i finally decided to make an art thread. :V

Smoking Dragon:
[Image: B06qJEF.png]


Ophelia:
[Image: ecHKBU4.png]


Rapunzel (The lines are because i had to scan multiple times because it's a big drawing):
[Image: xgL8ARu.png]


Amaterasu:
[Image: lOVORPY.png]


I'll be making new posts when i have at least two-three drawings at a time.

emag daerht kaeps neila retsiwt egnuot

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doow kcuhc dluoc kcuhcdoow a fi kcuhc dluow kcuhcdoow a sa doow fo sknuhc ynam sa kcuhc dluoc kcuhcdoow a dluow kcuhc dluoc kcuhcdoow a fi kcuhc kcuhcdoow a dluoc doow hcum woh

trats lli terces a ti peek hsilgne desrever tsuj sti taht suoivbo semoceb ti esle ro dnik yna fo noitautcnup yna evah tnac uoy dna gniyas ro hpargarap nettirw ylnommoc rehto ro retsiwt egnuot a ni sretcarahc eht fo lla fo redro eht dna srettel eht gnisrever yb elbissop sa kaeps gnikool neila tsom eht ekam ot si daerht siht fo tniop eht

iYamWhatIYam's Mega Man style music

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Ooohh look I do the things with the musics and shit. Neat.

In all seriousness, I rather enjoy the process of music production. Never mind the name of the thread; I primarily make Mega Man-styled music, but I also do some other stuff too.

To begin, I'll post a song here that I think may bring a good start to winning this year's Chiptune Award getting some criticism from a large Mega Man crowd.
A MegaMan SD song.
Any and all feedback is appreciated, so long as it is legitimate.

Interview with Kitamura

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This popped up on Rockman's Corner the other day and thought it was an interesting read. Gives some insight from the other creator of Mega Man: Akira Kitamura. It's a good back and forth with Hitoshi Ariga, the illustrator of Megamix and Gigamix. It's from 2011 but is still gives some great details of the behind-the-scenes development and ideas they had for Mega Man and Mega Man 2

http://shmuplations.com/megaman/

Mega Man 4 Remade


Bubsy: The Cat-tastic Quest for the Pearl Yarnball

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prepares for hate...

Those of you who saw it in Deadchat, and couldn't believe it, this is going to become a reality.
[Image: F7yJ2fC.png]
Bubsy: The Cat-tastic Quest for the Pearl Yarnball is a game I am currently planning and developing in Game Maker 8.0: Pro, and will be my attempt to fix the character and the many things Accolade did wrong with him in the four games featuring him, as well as a homage for my love of the character.

Story:
The game will feature exquisite colors and SNES-style graphical detail, brand new spritework, and level design inspired from many early SNES classics, such as Super Castlevania IV, Super Mario World, and Mega Man X, with many inspirations coming from Capcom's NES games (i.e. DuckTales and Bionic Commando) for physics and exploration.

My ultimate goal is to make a game where I was the one in charge of Bubsy; to redo his personality and create a game with actual challenge, as well as memorable gameplay and music.

Some of the more ambitious parts of the project include the addition of utilities that Bubsy can find and use at his discretion, as well as changing the dialogue from speech samples to read-only text.

Now comes the big part; why Bubsy, of all people? Why him? Why not make an original IP? I have been asked this countless times already by those who simply don't understand my philosophy of the project as a whole:

I want to redo Bubsy. Because the character does have potential. I feel he's judged on what's come out of the franchise and not what the possibilities can be with such a character.

This thread will be updated as more assets are made, i.e. engine builds, and eventually, music.

Those of you who see potential in this project and want to help, feel free to contact me. I'd be happy to answer any questions and/or requests, so long as they adhere to what I'm trying to do.

Metagal

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Hi me again TGHoly maker of Metaloid:Origin now we put MO project on hold for while [due we lack of money to continue that game at moment] and start new smaller project which we expect can help us fund those game. even it's smaller project but doesn't mean we careless about the project since my team will never make the game that we don't feel like to make it and we please to announce "Metagal"

[Image: metatitle.1.png]

[Development Goal features]
- Platformer base on Megaman gameplay formular.
- 7 Levels with different environment [4 robot master type levels and 3 for Fortress level with massive boss] ; it's 4 because he have limit budget. Tongue
- 30 Enemies type not include Boss and mini boss.
- Playable Boss Mode. [might patch it later shortly after the game released]
- Platform IOS , Android and PC.
- Full Controller support,Keyboard Mapping for PC and Customize Visual Controller for touch screen device.
- End Game result screen with ladder board for speed runner.
- Slower pace compare to Metaloid.

Development Status:75%
Estimate release date: March 2016 [I hope]

[Prologue]
Dr.Ray retired military cybernetic & robotic scientist live in his personal island far away from society he use his ability create advance android call "General Artificial Lifeform" aka "Gal" series live along him as companion.

Everyday seem so peaceful for him until "General Creeper" military dictator who come from mainland found him and order his follower capture all Gal series and takeover an island.

luckily Dr.Ray manage to escape once he found General Creeper modify his creation into war machine and plan to use them declare war against the world he head to his secret lab and decide to activate Gal prototype "no.00" before tell her to free her sister and stop Creeper madness.

[Some screen shot]
[Image: mockup3.png]

[Image: mockup01.1.png]

[Image: gal03_sample5.png]

Characters.
[Image: g00_art1sm.png]

Some weapon still in progress
[Image: switch.gif]

Follow our project here.
https://retrometa.wordpress.com/
https://www.facebook.com/retrorevogame/

Sorry for my grammar if you found them annoy and feel free to comment here if you have anything to add up or suggest.
Trailer is coming soon.

Megaman Dos Remake 2.0

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It's been a long while since I've registered and posted on a forum, but I felt it would be nice to share something this website has helped immensely on.

This is two years of work, and a year of work past the original release of the game. Nearly all of the sprites and tiles were collected from here, and credit has of course been given. As for an explanation why I didn't post this here for the 1.0 version... well. it was pretty bad, and the reaction to it made me decide not to spread it around too much, and later to spend more time to make sure everything would be perfect for a 2.0 release.

So after that long winded "backstory" to this. Here's the game! Built as a remake to the original Rozner lab made dos games. This fan game attempts to use many of the original designs and stages themes, while also putting a considerable amount of redesign, as well as its own original ideas into 8 new robot master stages, 1 secret stage, alternate routes for every robot master level based on boss weaknesses, four bonus bosses, a complete fortress with final bosses, and a very flexible level editor with custom boss ai planning for those who want to go the extra mile themselves in their own custom stages!

The game can currently be subscribed to from the steam workshop, and run using the free version of the gamemaker player. A fully compiled version( that can be run outside of gamemaker ) will be out once I've made sure every possible bug has been ironed out, and every last difficulty spike has been smoothed back into the proper level curve! I just don't want people needing to manually re-download for tiny updates every few days. Screenshots of the game can be found on the workshop page as well as examples of custom levels.

MM - 1upSteam workshop pageMM - 1up

Memoirs of a Mega Man Legacy Collection Challenge Contest Winner

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I realize this is a bit of shameless self-promotion, but I figure it might be of interest. The Mega Man Legacy Collection is out for the 3DS, and it features a challenge level I designed. Sort of. I'd like to share the story behind it:

http://nathanielhoover.weebly.com/blog/t...-challenge

I'd be curious to hear what others think of the 3DS challenges, especially if anyone else here was a contest winner.

I Will Draw Your Shit

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Tell me something to draw and I'll draw it. Don't expect it to be any good, though.
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