Now is time for me to announce fangame that I have been making design documents and concept art for!
I began working on Mega Man Parade around in October 2016. It’s been my lifelong dream to become a game designer, and I’m fairly certain that making a Mega Man Fangame is a great start to that path.
Unfortunately, while I may have what it takes to design a game in artistic aspects, my programming knowledge is less than ideal. But since I want this to be a team effort, I’m hoping anyone who is willing and able, can find their place on our devteam.
I’m also hoping folks can give me some good nudges in the right direction for resources, since my knowledge and experience with programming isn’t the best. Please don’t insist that I try to develop the game by myself, I want this to be a team experience.
For months, I worked on and off producing design documents that explain exactly how I want things to work in the game. While some elements of the documents aren’t complete, (namely I still can’t come up with a boss for the first fairground stage) I would love to have some insight and feedback from others.
Our Team so far
1337gamer15- Project Lead, Main Character Designer, Environmental Designer, Document Designer.
Karasz- Enemy Designer, Logo Design, Various Promotional Arts
Premise
This is a nonprofit fangame project, intended to amass me a team of designers and developers, whom after this project, can get enough of a simulated experience of professional game design and development, to move on to higher grounds later.
Story so far…
The Robot Expo Parade Carnival has rolled up in town. Mega Man is contacted by the carnival’s MC Rho, who offers him a float at the parade. He also tells him that 9 other guest performer robots from around the globe will be appearing alongside him at the grand celebration.
However, it doesn’t take long for Mega Man to realize that the whole carnival was a trap by Dr. Wily to spread a newly developed malware across the masses quickly. This new virus seems to allow robots to harm humans without fear of deactivating, and the 9 robot guest performers go berserk! Mega Man steps forth to oppose Wily for the millionth time.
Confronting the mad doctor, Wily orders his new robot, Rho, to fight Mega Man. Rho charges his attack, but instead, attacks Dr. Wily! Rho says that Wily may have brought him into this world, but this “blessing” has made him realize the burden humans are on robots. Seems he didn’t think his plans through. Now this virus has taken his control away from his own robots! Rho enlists the aid of the now infected 9 robot guest performers in his scheme to overthrow humanity! He offers Mega Man a position in his army, but Mega Man refuses as hard as he can.
Injured, and reduced to a hospital bed, Dr. Wily is forced to depend on his old nemesis Mega Man, to find and contain the threat of a robot of his own creation.
Overall, the story is meant to serve as a “series finale” to the Classic Mega Man story, and explain more why things are the way they are in Mega Man X
The Guest Performers
The Silly
Quilt Woman PUN-01 (Children’s Entertainer Robot)
Master of Duvets
Bio: Mascot for Scottish Toy Company, and host of a popular children’s early education show. She can rapidly mass produce fine quilts to help cold homeless people and children. Though playful, she is known to throw tantrums when things don’t go her way. She usually educates small children about letters and numbers, as well as the dangers of playing with sharp objects.
Country of Origin: United Kingdom
Weapon: Plaid Block
Good Point: Playful
Bad Point: Childish
Like: Sheep
Dislike: Purple tentacles
Stage: Toy Factory
Energy: Dry Battery
Quote: “Who says you cannae learn anything from cartoons eh?”
The All-Seeing
Cyclops Man PUN-02 (Actor Robot)
Master of Optics
Bio: Has a large single eye that can produce entire laser shows for music bands. His sight is much clearer than the average robot, but has limited peripheral vision. He has also played the role of either a monster or extraterrestrial in Halloween movies. His large eye is his only means of sight, and would leave him helpless if he were to be shot there by something jagged.
Country of Origin: Greece
Weapon: Iris Laser
Good Point: Suave
Bad Point: In financial debt
Like: Psychedelics
Dislike: Eye damage
Stage: Cobblestone Tower
Energy: Fusion Cell
Quote: “It’s not a party without Cyclops Man!”
The All-Knowing
Genie Man PUN-03 (Fortune Teller Robot)
Master of Fortune
Bio: A fortune teller robot with built in pyrotechnics and holo projector to attract customers. He can’t actually grant wishes, so he instead tries to tell his customers how to alter their fate for the better. When fighting, he usually tests his opponents as if a teacher, hoping they have the strength to best him. He levitates using a smoke-like compound, that fulminations can blow away.
Country of Origin: United Arab Emirates
Weapon: Genie Illusion
Good Point: Clairvoyant
Bad Point: Doesn’t seek victory
Like: Selfless people
Dislike: Greedy people
Stage: Treasure Caves
Energy: Thermal Power
Quote: “Pay attention to me!”
The Sharpshooting
Hunter Woman PUN-04 (Big Game Hunter Robot)
Master of Survival
Bio: Hosts a TV show on wild game hunting, as well as general survival tips for robots who get lost in the wilderness. Never loses track of her prey, following them until the opportunity to kill arises. Can survive in many environments, thanks to her solar panels. She generally reacts quickly to sniping things, and can only rely off the quick blurry silhouette she sees.
Country of Origin: Australia
Weapon: Homing Crossbow
Good Point: Adaptable fuel intake
Bad Point: Poor hygiene
Like: Nature
Dislike: City folk
Stage: Desert Billabong
Energy: Solar Energy
Quote: “See you beyond the black stump, mate!”
The Amazing
Goalie Man PUN-05 (Sports Player Robot)
Master of Sports
Bio: Mascot for world soccer tournaments. Many fans, as well as professional soccer players hope to challenge him in a game, to prove their sportsmanship. He is also an expert at teaching even complete idiots how to kick a ball around. He hates it when large insects plague the playing field and interfere with the game.
Country of Origin: South Africa
Weapon: Slider Tackle
Good Point: Good team player
Bad Point: Bossy
Like: Fans and supporters
Dislike: Strike Man
Stage: Olympics Stadium
Energy: Solar Energy
Quote: “Footy rules!”
The Swashbuckling
Corsair Man PUN-06 (Resort Mascot Robot)
Master of the Seas
Bio: Mascot for a pirate themed tropical getaway resort. Wields large kegs of grog, the most volatile substance known to pirates, very explosive and corrosive. He has a problem with his liquid coolant unit (which he refuses to fix), making him “spit” whenever he talks. Despite his usual bravery, he seems to have an irrational fear of tartan patterned objects.
Country of Origin: The Bahamas
Weapon: Powder Keg
Good Point: Brave
Bad Point: Drunkard
Like: Spitting
Dislike: Root Beer
Stage: Sunken Galleon
Energy: Alcohol Engine
Quote: “Rat-tat-tap, do you have a treasure here?”
The Bedazzling
Butterfly Man PUN-07 (Dancer Robot)
Master of Performance
Bio: Expert leader of an all robot performance troupe. Excels in many forms of dance. Has apparently visited outer space once. He can send frequencies that allow him to control many tiny robotic butterflies, and make them fly in artistic formations or shield himself. The butterflies seem to lack defense against a certain kind of optically emitted radiation.
Country of Origin: France
Weapon: Swarm Shield
Good Point: Elegant
Bad Point: Narcissistic
Like: Techno
Dislike: Bad smells
Stage: Bramble Circus
Energy: Wind Energy
Quote: “Be amazed!”
The Swift
Kukri Man PUN-08 (Figure Skating Robot)
Master of Skating
Bio: Created by a company that makes weapon props for use in movies. Fitted with an experimental antigravity device, that allows him to spin or detach his torso. He is also a champion figure skater. Because his anti-gravity system is experimental, he has trouble keeping balance after being struck by full body force.
Country of Origin: Nepal
Weapon: Kukri Slasher
Good Point: Determined
Bad Point: Arrogant
Like: Pirouetting
Dislike: Dull blades
Stage: Himalayan Village
Energy: Fusion Cell
Quote: “Eat high carbon steel!”
And now the special optional guest performer, whose stage can only be accessed by finding all 4 Secret Runes…
The Warrior
Valkyrie Woman PUN-09 (Opera Singer Robot)
Master of Opera
Bio: Opera singer robot of little popularity. This may be due to the fact she only shows herself to an audience she deems worthy. Don’t expect a happy ending with her around... Her weather control systems are a wee unstable and could break if the same force was struck at herself.
Country of Origin: Norway
Weapon: Valkyrie Storm
Good Point: Barbaric
Bad Point: Depressed
Like: Tragedy
Dislike: Rabbits
Stage: Mechanical Yggdrasil
Energy: Wind Energy
Quote: “Face yöur swan söng mörtal!”
And of course, our new antagonist for the tale
The Almighty
Rho PUN-00
Master of Ceremonies
Bio: A robot Dr. Wily made to host a fake “Robot Expo Parade” to spread a new virus he was testing. Seems the virus was more potent than he thought, because Rho has gone rouge and turned against his own creator. Rho seems to be very good at manipulating robots to join him, with his dashing good looks and magic tricks. There’s something very familiar about him too…
Good Point: Charismatic
Bad Point: Megalomaniac
Like: Lycoris Radiata flowers
Dislike: Dr. Wily
Energy: Unknown
Quote: “It’s for the greater good of robots everywhere.”
The weapons
Plaid Block – Fire a sewing bobbin that turns into a plaid cushion. Can be used as a stepping stone. When shot at enemies, it tangles them in sewing thread, and instantly kills small enemies, even Metalls hiding in their helmets.
Iris Laser – Fire an eyebeam that will ricochet off walls, and can explode into a giant flashing eye of light. You can fire again to detonate early.
Genie Illusion – Fire a holographic copy of Mega Man, that will explode, as well as attract the attention of enemies. Enemies who shoot it will be electrocuted, and if they touch it, it will explode in their face. Not all enemies are fooled though…
Homing Crossbow – Fire a crossbow bolt, that you can charge to lock onto enemies.
Slider Tackle – Allows Mega Man to do a dashing slide that can let him tackle enemies. He also leaves behind 3 floating dust clouds that harm enemies. He can also now slide in midair, for an air dash. You’ll also be invincible for a wee sec after the attack.
Powder Keg – Fire a rolling barrel that explodes when it touches something. Can aim up to do a lob shot, that will roll slower when it hits the ground.
Swarm Shield – Surround yourself with a swarm of butterflies to protect yourself. Can absorb a few hits before breaking. Can also be fired forward. Additionally, while the shield is on, you’ll fall more slowly, letting you platform more cautiously.
Kukri Slasher – Fire a boomerang kukri, which pierces enemies, and can even retrieve most items. Can aim up for an arc shot, and aim down for a dip shot.
Valkyrie Storm – Summon a thunderstorm! Rain wipes out all small fries, while 4 lightning bolts will strike down in random locations, all in sync to the high notes of “Ride of the Valkyries” The lightning bolts can deal decent damage to enemies who aren’t wiped out by the rain. It’s very powerful, but you gotta bear in mind that Valkyrie Woman’s stage is going to be rather difficult.
What needs to be done
As of now, an engine for the game has not yet been determined. Once a lead programmer is brought onto the team, that will be taken care of.
We need:
Programmers, who can help us get the development aspect rolling
Music Composer
Additional Spriters, if possible
Also I’ll need help launching a website for the game once we get far enough.
What I’ll be handling
Supervisor
Cutscene Storyboards
Documentation
Various Sprite art assets (My experience with art is good, but with pixel art is a bit iffy, I don’t feel incapable, but I would appreciate have extra help with this)
Cutscene stills
Dialog Scripting
Concept Art
How to participate
To seek a position on our devteam, you must pass a portfolio check. Don’t worry, it’s not gonna be like a job interview, I won’t be too harsh on your work. Show me examples of your work.
If you’ve done work on previous fangames before, it’ll be a surefire sign that you’re eligible.
If payment is necessary for your work, so be it, but please keep in mind that my income isn’t the most reliable.
You will also need to read and understand a guideline document that I have written.
Upon joining, you will be allowed access to our Discord and Google Drive, for sharing assets and discussing matters (Be sure to ONLY share via drive, to prevent leakage)
Contact (in regards to participation, post on this thread for feedback and comments)
The best way to contact me is on Steam, where I am usually logged in as long as I’m at my computer.
Contact on steam if you want to say something live and quick during development
You could also message me on this site.
1337gamer15:
http://steamcommunity.com/profiles/76561198041663348/
http://1337gamer15.deviantart.com/
Karasz:
http://steamcommunity.com/id/zaritonikarasz/
http://ekarasz.deviantart.com/
Feedback
Lastly, for folks who may not be able to land a spot on the devteam, you can always give feedback on the game project, and make suggestions to us.
I do plan on releasing some demo builds of the game throughout development, so please give us your thoughts.
Do bear in mind that some assets are concrete to the game, such as I’ve already determined the robot masters, how their stages work, and each and every aspect is a piece of a bigger puzzle, and may not be so easily changed, but we certainly can change things like the layout of stages.