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BBLIR's robot master thread

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I wanted to practice the Mega Man style, so I decided to start making some robot masters.
I have made two so far:
[Image: torch.png]
Torch Man
I originally made him for Bass' Adventure (see here), and he originally looked like this:
[Image: tewrchu.png]
Improvement!

[Image: plasma.png]
Plasma Man

Aside from this, I also have some ideas for other ones:
  • Thirst Man
  • Hydro Man
  • Vapour Man
  • Current Man (current as in electricity)

Feedback would be appreciated.

Portrait on the wall in Castlevania: Lament of Innocence

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Hi~
I found that the portraits on the wall in Castlevania:Lament of Innocence are beautiful.
I wonder how to rip the portrait or had someone ripped them out before? @@
Thanks!

[Rumor] Mega Man Legacy Collection 2

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http://gematsu.com/2017/04/mega-man-lega...ated-korea

Basically, the Ratings Board in Korea has rated exactly that, a Second Legacy Collection for the PS4, Xbox One, and for PC. The rumor lists the last 4 numbered games (Mega Man 7, Mega Man 8, Mega Man 9, Mega Man 10), but other sources are said to only say Mega Man 7-10 which means Mega Man & Bass may possibly be included.

Going by what was in the first Legacy Collection, the possibility exists for artwork including early concepts, challenges for each game, etc. MM9 and MM10 could also have their respective DLC included.

What're your thoughts? Do 4 games make a collection? What else do you think could be included? After the glorified emulator that was the first one, will you still get this to complete your Legacy Collection Collection?

Wily Castles

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Need Help with a Wily Castle map

(02-05-2017 10:54 PM)Infinimine Wrote:  Need Help with a Wily Castle map

Sorry I'm boring. I have several Wily Castle designs just message me if you want to try spriting one and I'll send you links and whatnot

I've had "I've Seen All Good People" by Yes caught in my head for the past few days.

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I've had this song caught in my head for around 4 days as of posting and it WON'T GO AWAY

DON'T SURROUND YOURSELF WITH YOURSELF MOVE ON BACK TWO SQUARES

It's actually quite a good song but I WANT IT TO STOP PLAYING IN MY HEAD EVERY WAKING SECOND OF MY LIFE

CAPTUUUUUUUUURED FOR THE QUEEN TO USE

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

I'VE SEEN ALL GOOD PEOPLE TURN THEIR HEADS EACH DAY SO SATISFIED I'M ON MY WAAAAAAAY

help

I made a Mega Man Askblog, if you wanna come to it.

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So, I decided to make an Ask Ace Attorney style Mega Man Askblog, where you can ask all the robot masters from the classic series stuff.

askwilysarmy.tumblr.com


That's the URL. If you don't wanna go, that's okay, but I'd like you to go.

Mega Man Parade Concept

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[Image: logo-anim_zpszeodbvlp.gif]

Now is time for me to announce fangame that I have been making design documents and concept art for!

I began working on Mega Man Parade around in October 2016. It’s been my lifelong dream to become a game designer, and I’m fairly certain that making a Mega Man Fangame is a great start to that path.

Unfortunately, while I may have what it takes to design a game in artistic aspects, my programming knowledge is less than ideal. But since I want this to be a team effort, I’m hoping anyone who is willing and able, can find their place on our devteam.

I’m also hoping folks can give me some good nudges in the right direction for resources, since my knowledge and experience with programming isn’t the best. Please don’t insist that I try to develop the game by myself, I want this to be a team experience.

For months, I worked on and off producing design documents that explain exactly how I want things to work in the game. While some elements of the documents aren’t complete, (namely I still can’t come up with a boss for the first fairground stage) I would love to have some insight and feedback from others.

Our Team so far

1337gamer15- Project Lead, Main Character Designer, Environmental Designer, Document Designer.

Karasz- Enemy Designer, Logo Design, Various Promotional Arts

Premise
This is a nonprofit fangame project, intended to amass me a team of designers and developers, whom after this project, can get enough of a simulated experience of professional game design and development, to move on to higher grounds later.

Story so far…
The Robot Expo Parade Carnival has rolled up in town. Mega Man is contacted by the carnival’s MC Rho, who offers him a float at the parade. He also tells him that 9 other guest performer robots from around the globe will be appearing alongside him at the grand celebration.

However, it doesn’t take long for Mega Man to realize that the whole carnival was a trap by Dr. Wily to spread a newly developed malware across the masses quickly. This new virus seems to allow robots to harm humans without fear of deactivating, and the 9 robot guest performers go berserk! Mega Man steps forth to oppose Wily for the millionth time.

Confronting the mad doctor, Wily orders his new robot, Rho, to fight Mega Man. Rho charges his attack, but instead, attacks Dr. Wily! Rho says that Wily may have brought him into this world, but this “blessing” has made him realize the burden humans are on robots. Seems he didn’t think his plans through. Now this virus has taken his control away from his own robots! Rho enlists the aid of the now infected 9 robot guest performers in his scheme to overthrow humanity! He offers Mega Man a position in his army, but Mega Man refuses as hard as he can.

Injured, and reduced to a hospital bed, Dr. Wily is forced to depend on his old nemesis Mega Man, to find and contain the threat of a robot of his own creation.

Overall, the story is meant to serve as a “series finale” to the Classic Mega Man story, and explain more why things are the way they are in Mega Man X

The Guest Performers

[Image: quiltwoman%20portrait_zpswnt1xbjj.png] [Image: quiltwoman_zpshphntbnj.png]

The Silly
Quilt Woman PUN-01 (Children’s Entertainer Robot)
Master of Duvets

Bio: Mascot for Scottish Toy Company, and host of a popular children’s early education show. She can rapidly mass produce fine quilts to help cold homeless people and children. Though playful, she is known to throw tantrums when things don’t go her way. She usually educates small children about letters and numbers, as well as the dangers of playing with sharp objects.
Country of Origin: United Kingdom
Weapon: Plaid Block
Good Point: Playful
Bad Point: Childish
Like: Sheep
Dislike: Purple tentacles
Stage: Toy Factory
Energy: Dry Battery
Quote: “Who says you cannae learn anything from cartoons eh?”

[Image: cyclopsman%20portrait_zpsome6wqjq.png] [Image: cyclopsman_zpshh1wk4us.png]

The All-Seeing
Cyclops Man PUN-02 (Actor Robot)
Master of Optics

Bio: Has a large single eye that can produce entire laser shows for music bands. His sight is much clearer than the average robot, but has limited peripheral vision. He has also played the role of either a monster or extraterrestrial in Halloween movies. His large eye is his only means of sight, and would leave him helpless if he were to be shot there by something jagged.
Country of Origin: Greece
Weapon: Iris Laser
Good Point: Suave
Bad Point: In financial debt
Like: Psychedelics
Dislike: Eye damage
Stage: Cobblestone Tower
Energy: Fusion Cell
Quote: “It’s not a party without Cyclops Man!”

[Image: genieman%20portrait_zpsa0z4usea.png] [Image: genieman_zpsaczw05dq.png]

The All-Knowing
Genie Man PUN-03 (Fortune Teller Robot)
Master of Fortune

Bio: A fortune teller robot with built in pyrotechnics and holo projector to attract customers. He can’t actually grant wishes, so he instead tries to tell his customers how to alter their fate for the better. When fighting, he usually tests his opponents as if a teacher, hoping they have the strength to best him. He levitates using a smoke-like compound, that fulminations can blow away.
Country of Origin: United Arab Emirates
Weapon: Genie Illusion
Good Point: Clairvoyant
Bad Point: Doesn’t seek victory
Like: Selfless people
Dislike: Greedy people
Stage: Treasure Caves
Energy: Thermal Power
Quote: “Pay attention to me!”

[Image: hunterwoman%20portrait_zpsy9lzybmp.png] [Image: hunterwoman_zpskxodo5xx.png]

The Sharpshooting
Hunter Woman PUN-04 (Big Game Hunter Robot)
Master of Survival

Bio: Hosts a TV show on wild game hunting, as well as general survival tips for robots who get lost in the wilderness. Never loses track of her prey, following them until the opportunity to kill arises. Can survive in many environments, thanks to her solar panels. She generally reacts quickly to sniping things, and can only rely off the quick blurry silhouette she sees.
Country of Origin: Australia
Weapon: Homing Crossbow
Good Point: Adaptable fuel intake
Bad Point: Poor hygiene
Like: Nature
Dislike: City folk
Stage: Desert Billabong
Energy: Solar Energy
Quote: “See you beyond the black stump, mate!”

[Image: goalieman%20portrait_zpsvz82giw5.png] [Image: goalieman_zpsxgpq16bg.png]

The Amazing
Goalie Man PUN-05 (Sports Player Robot)
Master of Sports

Bio: Mascot for world soccer tournaments. Many fans, as well as professional soccer players hope to challenge him in a game, to prove their sportsmanship. He is also an expert at teaching even complete idiots how to kick a ball around. He hates it when large insects plague the playing field and interfere with the game.
Country of Origin: South Africa
Weapon: Slider Tackle
Good Point: Good team player
Bad Point: Bossy
Like: Fans and supporters
Dislike: Strike Man
Stage: Olympics Stadium
Energy: Solar Energy
Quote: “Footy rules!”

[Image: corsairman%20portrait_zpsqiu1oslz.png] [Image: corsairman_zpssu9olqk7.png]

The Swashbuckling
Corsair Man PUN-06 (Resort Mascot Robot)
Master of the Seas

Bio: Mascot for a pirate themed tropical getaway resort. Wields large kegs of grog, the most volatile substance known to pirates, very explosive and corrosive. He has a problem with his liquid coolant unit (which he refuses to fix), making him “spit” whenever he talks. Despite his usual bravery, he seems to have an irrational fear of tartan patterned objects.
Country of Origin: The Bahamas
Weapon: Powder Keg
Good Point: Brave
Bad Point: Drunkard
Like: Spitting
Dislike: Root Beer
Stage: Sunken Galleon
Energy: Alcohol Engine
Quote: “Rat-tat-tap, do you have a treasure here?”

[Image: butterflyman%20portrait_zpsjgq3oovi.png] [Image: butterflyman_zpsprdz8pag.png]

The Bedazzling
Butterfly Man PUN-07 (Dancer Robot)
Master of Performance

Bio: Expert leader of an all robot performance troupe. Excels in many forms of dance. Has apparently visited outer space once. He can send frequencies that allow him to control many tiny robotic butterflies, and make them fly in artistic formations or shield himself. The butterflies seem to lack defense against a certain kind of optically emitted radiation.
Country of Origin: France
Weapon: Swarm Shield
Good Point: Elegant
Bad Point: Narcissistic
Like: Techno
Dislike: Bad smells
Stage: Bramble Circus
Energy: Wind Energy
Quote: “Be amazed!”

[Image: kukriman%20portrait_zpspkzmavam.png] [Image: kukriman_zpse3umyvek.png]

The Swift
Kukri Man PUN-08 (Figure Skating Robot)
Master of Skating

Bio: Created by a company that makes weapon props for use in movies. Fitted with an experimental antigravity device, that allows him to spin or detach his torso. He is also a champion figure skater. Because his anti-gravity system is experimental, he has trouble keeping balance after being struck by full body force.
Country of Origin: Nepal
Weapon: Kukri Slasher
Good Point: Determined
Bad Point: Arrogant
Like: Pirouetting
Dislike: Dull blades
Stage: Himalayan Village
Energy: Fusion Cell
Quote: “Eat high carbon steel!”

And now the special optional guest performer, whose stage can only be accessed by finding all 4 Secret Runes…

[Image: valkyriewoman%20portrait_zpspvhjikpo.png] [Image: valkyriewoman_zpscystmjvk.png]

The Warrior
Valkyrie Woman PUN-09 (Opera Singer Robot)
Master of Opera

Bio: Opera singer robot of little popularity. This may be due to the fact she only shows herself to an audience she deems worthy. Don’t expect a happy ending with her around... Her weather control systems are a wee unstable and could break if the same force was struck at herself.
Country of Origin: Norway
Weapon: Valkyrie Storm
Good Point: Barbaric
Bad Point: Depressed
Like: Tragedy
Dislike: Rabbits
Stage: Mechanical Yggdrasil
Energy: Wind Energy
Quote: “Face yöur swan söng mörtal!”


And of course, our new antagonist for the tale

[Image: rho%20portrait_zpsnency1lb.png] [Image: rho_zpscbseg9uc.png]

The Almighty
Rho PUN-00
Master of Ceremonies

Bio: A robot Dr. Wily made to host a fake “Robot Expo Parade” to spread a new virus he was testing. Seems the virus was more potent than he thought, because Rho has gone rouge and turned against his own creator. Rho seems to be very good at manipulating robots to join him, with his dashing good looks and magic tricks. There’s something very familiar about him too…
Good Point: Charismatic
Bad Point: Megalomaniac
Like: Lycoris Radiata flowers
Dislike: Dr. Wily
Energy: Unknown
Quote: “It’s for the greater good of robots everywhere.”


The weapons

[Image: wepicon_zpsub7qtein.png]

Plaid Block – Fire a sewing bobbin that turns into a plaid cushion. Can be used as a stepping stone. When shot at enemies, it tangles them in sewing thread, and instantly kills small enemies, even Metalls hiding in their helmets.

Iris Laser – Fire an eyebeam that will ricochet off walls, and can explode into a giant flashing eye of light. You can fire again to detonate early.

Genie Illusion – Fire a holographic copy of Mega Man, that will explode, as well as attract the attention of enemies. Enemies who shoot it will be electrocuted, and if they touch it, it will explode in their face. Not all enemies are fooled though…

Homing Crossbow – Fire a crossbow bolt, that you can charge to lock onto enemies.

Slider Tackle – Allows Mega Man to do a dashing slide that can let him tackle enemies. He also leaves behind 3 floating dust clouds that harm enemies. He can also now slide in midair, for an air dash. You’ll also be invincible for a wee sec after the attack.

Powder Keg – Fire a rolling barrel that explodes when it touches something. Can aim up to do a lob shot, that will roll slower when it hits the ground.

Swarm Shield – Surround yourself with a swarm of butterflies to protect yourself. Can absorb a few hits before breaking. Can also be fired forward. Additionally, while the shield is on, you’ll fall more slowly, letting you platform more cautiously.

Kukri Slasher – Fire a boomerang kukri, which pierces enemies, and can even retrieve most items. Can aim up for an arc shot, and aim down for a dip shot.

Valkyrie Storm – Summon a thunderstorm! Rain wipes out all small fries, while 4 lightning bolts will strike down in random locations, all in sync to the high notes of “Ride of the Valkyries” The lightning bolts can deal decent damage to enemies who aren’t wiped out by the rain. It’s very powerful, but you gotta bear in mind that Valkyrie Woman’s stage is going to be rather difficult.

What needs to be done

As of now, an engine for the game has not yet been determined. Once a lead programmer is brought onto the team, that will be taken care of.

We need:

Programmers, who can help us get the development aspect rolling
Music Composer
Additional Spriters, if possible

Also I’ll need help launching a website for the game once we get far enough.

What I’ll be handling

Supervisor
Cutscene Storyboards
Documentation
Various Sprite art assets (My experience with art is good, but with pixel art is a bit iffy, I don’t feel incapable, but I would appreciate have extra help with this)
Cutscene stills
Dialog Scripting
Concept Art

How to participate

To seek a position on our devteam, you must pass a portfolio check. Don’t worry, it’s not gonna be like a job interview, I won’t be too harsh on your work. Show me examples of your work.

If you’ve done work on previous fangames before, it’ll be a surefire sign that you’re eligible.

If payment is necessary for your work, so be it, but please keep in mind that my income isn’t the most reliable.
You will also need to read and understand a guideline document that I have written.

Upon joining, you will be allowed access to our Discord and Google Drive, for sharing assets and discussing matters (Be sure to ONLY share via drive, to prevent leakage)

Contact (in regards to participation, post on this thread for feedback and comments)

The best way to contact me is on Steam, where I am usually logged in as long as I’m at my computer.

Contact on steam if you want to say something live and quick during development

You could also message me on this site.

1337gamer15:
http://steamcommunity.com/profiles/76561198041663348/
http://1337gamer15.deviantart.com/

Karasz:
http://steamcommunity.com/id/zaritonikarasz/
http://ekarasz.deviantart.com/


Feedback

Lastly, for folks who may not be able to land a spot on the devteam, you can always give feedback on the game project, and make suggestions to us.
I do plan on releasing some demo builds of the game throughout development, so please give us your thoughts.

Do bear in mind that some assets are concrete to the game, such as I’ve already determined the robot masters, how their stages work, and each and every aspect is a piece of a bigger puzzle, and may not be so easily changed, but we certainly can change things like the layout of stages.

what's your weakness

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Mine is bubble lead; it's sulfuric acid.

Unknown Mega Man 10 cameo and game/anime references

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Mega Man 10's Wily Stage 1 contains cameos of the 4 Dark Mans (MM5), Spike Pushers (MM9), Picopico-kun (MM2) and... this round thing. Someone knows what it is supposed to be?

Also, episode 31 from a weird Japanese anime contains several references to multiple games (mainly Mega Man) and other media. Someones knows if the images below are a reference to something?

[Image: screen_1.png] [Image: screen_2.png] [Image: screen_3.png]

Active X Series Fan projects?

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Does anyone know of any way to check on the status of various X-series fan projects, i.e. which ones are active, inactive, or just dead? I ask because I'm currently making my own set of Mavericks, and I don't want to take any ideas that are currently being used.

Or should I not care about that?

Downtime

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We had a sudden, if brief bout of downtime involving a server move. This should hopefully restore the site to people that couldn't access it before, (my ISP, Virgin Media, appears to acknowledge the sites' existence again, so that's good!), although it may take a day or so for it to propagate throughout everywhere else. Knock on wood, give it a day and everyone should see the site again, so huzzah.

Sorry this has taken so long to find a solution!

Robot Master Tournament (Mega Man Fighting Game)

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Hello all
I would like to introduce my currently released megaman fangame called Robot Master Tournament. Right now it is in the alpha testing phase with only 10 characters and 8 levels. For more info you can check out the face book group

https://www.facebook.com/groups/263759547399152/

The below is a copy of the post which contains all the download links if you dont feel like going to the facebook page


The moment you have all been waiting for is here! Testing will begin in flash, I may move over to another platform depending on a few things. All links are direct downloads
After downloading, player 1 start button is "P", go to options and button config to view/config controls
Everyone downloading this, you are able to download this game today because alpha testing is necessary. Please report any glitches, errors or anything you think is weird on this post. Please be as detailed as possible, if you can post a snapshot, that would be even better.
To download the game file go here
http://kdngames.com/RMT/RMT.swf
For windows user I recommend using the default stand alone flash player, I have prepared a download so you dont have to install anything, just cick file>open and open RMT.swf
Download it here
http://kdngames.com/RMT/FlashPlayer.exe
For Mac users fullscreen mode has been fixed in the official flash player
Download it here
http://kdngames.com/RMT/MacFlashPlayer.app.zip
Magnifying, zooming or scaling the game in anyway will produce weird and undesired gameplay. I recommend not playing the game in any internet browser or third party apps aside from iSwiff
I highly recommend using a USB control to play the game, you can use an early version of Xpadder to remap your keyboard to your control. Some keyboard have limitations on how combinations of certain keys can be pressed, if you are experiencing this issue, try a different keyboard, or use a usb control
Download Xpadder here (windows only)
http://kdngames.com/RMT/Xpadder.exe
If you are getting a compatibility error, you will need to run the xpadder program in compatibility mode, right click>properties>compatibility>checkbox that says run in compatibility mode>choose windows XP service pack 3

Sprites-INC FanGame Frontend or Social API

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I am not exactly sure if this should be posted in here or in the Creative section. I am also not exactly sure if this would be considered an idea or a request, for I am not sure if this has been a thing.
...but anyway...
Is their either a Steam/Gamejolt-type Frontend or Social aspect for fangames based around Sprites INC?
I ask this in regards to a game I am working on, and would like it to have the social functionality like Steam/PSN/XBL but have the Social part of it link to Sprites-INC.

I haven't been on this site in years, but when I was here last, the community was great and had a great collection of MegaMan fans. So I wanted the community of Sprites-INC to share what I am working on.
(I will post screen-shots of my project later today, when I'm back at my PC.)

[Fan Game]Open Rock

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Years ago when I was a regularly-active member of Sprites-INC I had posted a single screenshot of a fan-game idea I called Open Rock. At the time I was using Game Maker and during the initial short run on the project I had basically nothing done with it, and the project died.

Now I have moved on to Unity and the progress has moved forward more than expected in the time I have worked on this new iteration of Open Rock. This project started May 8, 2017, with only about 20 hours of time to work on it a week, I have what I consider quite a bit of work done.

[Image: mainmenuscreen1_zpsfjbn2fmk.png]
Main Menu Screen.

Now, I haven't gotten around to actually working on the gameplay engine, but what I have been working on is getting the Level Editor working. And that is coming along as smoothly as I can hope for.

[Image: creationscreen1_zpsqgsh9ohs.png]
Level Editor Screen 1.

I did have some hurdles, like getting the cursor to switch which block it was holding/placing down onto the grid, but I have that working. Now I just need to get more blocks and objects made for the Editor to have to place.

[Image: creationscreen2_zpsxhk0zgnu.png]
Level Editor Screen 2.

At the moment I just have the basic CutMan stage block, the basic FireMan stage block, and a single Spike, but the spike is working how it is supposed to and holds a killbox component. I don't have the eraser working yet, though Sad
And I have encountered a glitch in my work that I can't seem to fix, but I may just leave in, and take out the eraser button all together. When trying to place a block on top of another block it just deletes the previous block without placing a new one.

Well, that is what I have at the moment I will try to keep up to date posts on updates on this project.

If anyone has any tips, suggestions, or anything for this project, I would like to hear them.

Make-A-Boss Tutorial

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Hi!

So, several people have enquired about help programming a boss fight. I was thinking of writing up a Make-A-Boss tutorial in order to help people create bosses for their mega man fan-games (in particular, to create robot-master style bosses).

I already have some parts of the tutorial written even, and more parts planned out. The tutorial will be aimed at people who have some minimal programming experience (I.e. you know what an 'if' statement does and what variables are but not much more than that. If you can't program your way out of a locked room, that's completely fine.)

The tutorial will be written specifically for the Mega Engine / MaGMML2 devkit as it is currently released. If and when an updated version of the engine is released following the release of MaGMML2, the tutorial will be modified or duplicated with whatever changes are needed. However, if you're programming in some other engine, the techniques used will probably still be fairly transferable.

Would people be interested in this? I can also do follow-up tutorials if this is popular (e.g. "Hey your tutorial was okay, but how would you implement feature xyz?" "How do you make air man shoot tornadoes in some random pattern?" etc.)

If you are interested, please suggest ideas for what boss this tutorial should be tailored for. I was thinking of programming Quick Man (without his infamous AI bug) as an example boss, because he runs, jumps, and shoots, and has a predictable pattern.

MaGMML2 Results

Tohru Adachi

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I'm not sure I'm doing this right but I'm look for sprites of Tohru Adachi and Magatsu-Izanagi in the style of Jump Ultimate Stars. Even further then that I'd like to generally request Persona Users and there Personas in the style of Jump Ultimate Stars.

Mega Man Fan Game Stage and Boss Ideas

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So far I have around four ideas for robot masters. These are them.

Solo Man - As in guitar solos. Guitar Man might end up being a better choice, but eh. I kind of dig the idea of a level based on a night club/concert. I'm thinking a section with little alarms signalling a stampede of fan-girls running by as you hide on a ladder. A DJ Joe messing up the environment with his turn tables. Anybody unfortunate enough to remember the platform sections from Astro Man's stage in MM8 with the weird sun thing? Something like that with a stereo beat would be cool. Better than what MM8 did, though. Lastly, the boss himself. He'd be pretty standard looking. Long, dark hair. A guitar, the usual rock star get-up. Being a music themed guy, it'd be cool to have his movements sync up with the music. Also, if a game is ever made with these robot masters, dialogue would be neat. He'd comment on how he couldn't be Rock Man because someone already took that name. Also, if there were a way he could play the victory jingle after the battle, that would be cool.

Mirror Man - This stage would be a gimmick even in layout. I'd like there to be sections with shielded enemies and reflective surfaces, so you can set up shots that pinball into a position to hit the enemy. After a certain point, the stage would reverse, mirroring the layout of the first half. The music would also hopefully be able to reverse for the second half. As long as it doesn't sound like garbage. Mirror Man himself would be a barrier user, and he'd look like... A mirror that is also a man. One of his patterns would be to mirror the player's inputs and bounce back all projectiles. The rest of the time would be spent dodging. Mirror Man is more defensive than offensive, and he would take collision damage as well.

Fan Woman - Her stage is probably the most generic (not that many of the other ideas are the most original, but hey). Mostly a typical wind level. Fans, but hopefully some full screen wind (anyone who knows Propeller Knight knows what I'm driving at). I have one idea I think is simultaneously original and hilarious. So some wind wouldn't be strong enough to lift the player. Instead, you'd have to guide some gals with huge skirts over the vents. Their skirts would balloon up and you could use them as platforms. Now Fan Woman... She'd be kind of like a flamenco dancer with fans. Do they already have fans? I don't know. But the most important thing is her signature attack. It's a double jump that fires an attack downward as well. I know this has been done before, but it can be a real interesting thing in Mega Man. Especially with challenges designed around in the castle stages. Back to Fan Woman though. She also glides and jumps like a maniac, maybe with a non-damaging wind attack as well. The arena could be bottomless on the edges.

Dragoon Man - Last idea, and the least fleshed out. I just want a dude in armor with a huge spear jumping around and breaking stuff while being a total bad-ass. I'm sure there's a good stage to proceed him somewhere.

And... That's it so far. Just some concepts.

Mega Man: Recharged

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Hey folks, Lars Luron here.
Been working on a little fangame by the name of Mega Man: Recharged for the past few years, which a few of you might have heard of.

Long story short, the forums where my game's official thread was now are pretty much dead, and this was obviously the best choice to move it to.

[Image: Title%20Screen_zpswseepsrv.png]

Mega Man: Recharged is a classic-style Mega Man fangame developed almost entirely by myself. It's developed in Game Maker 8, using Riverroad's Day in the Limelight source as a rough base.
The game's soundtrack was composed mostly by Sebamkfan, with several additional tracks by Threxx.

Much of the gameplay is modeled after MM4, with new enemies, bosses, levels, weapons, etc. The game has the following features:

-Slide and MM4-styled charge shot
-Fully functional save system
-MM9/10-style weapon quickchange system
-Hidden unlockables
-Exit module (obtained automatically after a certain number of levels)
-Dynamic weapon interactions! Similar to MM7, using certain weapons on certain bosses (not counting weaknesses) can have varying effects, both positive and negative.

I also plan to add MM10-style difficulty levels and possibly other additional content after the game's initial 1.0 release.

The plot I'm keeping mostly hush-hush due to possibility of spoilers. Suffice to say though, it is meant to kind of shake up the usual MM plot structure a bit. However I can promise you that it has no permanent character deaths, and no Zero or other ties to MMX.

The game will have the standard 8 robot master levels, followed by two sets of fortress levels.

[Image: StageSelect_zpsja2wtibn.png]

The robot masters are as follows: (with links to artwork)
Sound Man
Laser Man
Quake Man
Aero Man
Fungus Man
Chain Man
Dino Man
Desert Man
(I wanted to put direct img links inside spoilers, but I'm not sure how to do the spoiler thing on this site)

Gameplay videos:
Laser Man early stage demo
Progress Update 2
Progress Update 3

I don't really plan on making too many video updates, as I don't really like the idea of giving away too much of what the game has in store up-front like that. I do have one last video update coming in the near future, but after that the only video I plan on releasing will be the official trailer shortly before the game's release. I unfortunately won't really be able to show anything of the fortress levels without giving too much away.

Also, there are unfortunately no demos available of the game. I don't intend on releasing any versions of MM:R until v1.0.

Current development progress:
I'm roughly about 50% done with the game at this point. It would have been 50% done a few months ago, but due to various reasons I ended up having to go back and rework a good portion of the game, including some of the levels and most of the robot master weapons. For the most part, though, all of the Robot Master levels are finished (barring the ones I still need to go back and rework), all the weapons and unlockable and everything are implemented. Once I'm done with the level work, I'll release the last video update, and then I'll only have the fortress stages left to put together before the official release.

Let's play Megaman 1 (NES)

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I started doing a let's play on Mega man 1 for the NES if you guys are interested here is video

every side LP will be uploaded every week on Wednesday
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