I've been doing some sprite work and made a cover track for a Mega Man 7 style remake of Mega Man 1, and I want this to be a REAL thing. I'm looking for people who can do coding, bug testing, spritework, background work, and music covers for it. I was thinking of it being made in Game Maker: Studio 1.4. I want it to be accurate to the Super Nintendo's limitations, and I know that I'd be biting off more than what I could chew if I said that "I was doing it alone," which is why I'm asking if anyone would like to help on the project, and I will be helping with all 5 subjects, even if my knowledge is quite low on this type of stuff.
My personal standards are:
MilkyTracker, OpenMPT, or FL Studio for the music, keep it within a 6 to 8 channel limitation, remember, in MilkyTracker and OpenMPT to save it as a .it and send it to me, I'll do the rendering.
Paint.net, Photoshop, or GraphicsGale for the sprites and backgrounds, keeping it accurate to the Super Nintendo's limitations, as I've stated before.
Clean, stable programming, I really don't want this fangame to be junk when it comes to fixing its bugs.
Anyways, since 3 days ago, I've been working on the sprites and music, the current title for it is "Super Mega Man," not to be confused with the Super Mega Man 2 or 3 fangames, which is why I'm thinking about changing it.
Sprites and fonts (keep in mind, 90% of these are edits and/or assembled together from screenshots taken by snes9x, but I do shade sprites.):![[Image: 226741a93a6bf02b523434238aff18ac.png]]()
![[Image: f46551b6051ea49778d35ba49934ac61.png]]()
![[Image: e971657c049556ac04eb7727042ae1b5.png]]()
![[Image: 535f0ce1fc18167d3ede86f9998521ac.png]]()
![[Image: 87ebad62c217808e2236d7a5d186ca92.png]]()
![[Image: 24151ecb78e27263e5dea72135cecf21.png]]()
I hope I can get a good team to help me work on this project.
Whoops; forgot the cover track. https://vocaroo.com/i/s1Vf1niKeKaq
Sorry if it doesn't loop.
My personal standards are:
MilkyTracker, OpenMPT, or FL Studio for the music, keep it within a 6 to 8 channel limitation, remember, in MilkyTracker and OpenMPT to save it as a .it and send it to me, I'll do the rendering.
Paint.net, Photoshop, or GraphicsGale for the sprites and backgrounds, keeping it accurate to the Super Nintendo's limitations, as I've stated before.
Clean, stable programming, I really don't want this fangame to be junk when it comes to fixing its bugs.
Anyways, since 3 days ago, I've been working on the sprites and music, the current title for it is "Super Mega Man," not to be confused with the Super Mega Man 2 or 3 fangames, which is why I'm thinking about changing it.
Sprites and fonts (keep in mind, 90% of these are edits and/or assembled together from screenshots taken by snes9x, but I do shade sprites.):
![[Image: 226741a93a6bf02b523434238aff18ac.png]](http://i.gyazo.com/226741a93a6bf02b523434238aff18ac.png)
![[Image: f46551b6051ea49778d35ba49934ac61.png]](http://i.gyazo.com/f46551b6051ea49778d35ba49934ac61.png)
![[Image: e971657c049556ac04eb7727042ae1b5.png]](http://i.gyazo.com/e971657c049556ac04eb7727042ae1b5.png)
![[Image: 535f0ce1fc18167d3ede86f9998521ac.png]](http://i.gyazo.com/535f0ce1fc18167d3ede86f9998521ac.png)
![[Image: 87ebad62c217808e2236d7a5d186ca92.png]](http://i.gyazo.com/87ebad62c217808e2236d7a5d186ca92.png)
![[Image: 24151ecb78e27263e5dea72135cecf21.png]](http://i.gyazo.com/24151ecb78e27263e5dea72135cecf21.png)
I hope I can get a good team to help me work on this project.
Whoops; forgot the cover track. https://vocaroo.com/i/s1Vf1niKeKaq
Sorry if it doesn't loop.