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what game should i get


Mgea Mna VS Dr Weelee [ANNOUNCEMENT]

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Today I am announcing my upcoming Mega Man fangame/parody game, titled “Mgea Mna VS Dr Weelee”! With more than 6 huge levels with tons of variety and unique enemies, over 10 original boss fights, 7 powerful weapons, and plenty of humour of various types to keep you entertained, this is one game you will certainly not wish to ignore.

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PLOT

Oh no! The evil Dr Weelee has stolen all the dank memes of the world! Now his army of six Robot Memesters will spread outdated memes all across the planet, so that he can turn the masses of normies into his slaves, making him the king of memes. This is a threat to the whole meme ecosystem! Only you can help take down the nefarious doctor and his army, by helping none other than the rebel and only hope of the memes, Mgea Mna!


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GAMEPLAY

Mgea Mna VS Dr Weelee is a game inspired by the classic franchise we all know and love, more specifically the first Mega Man game on NES. You can battle through the six main stages, which are followed by a unique boss, who gives you one of its weapons upon defeat, in any order you’d like. The gameplay is very similar to the classics, with plenty of action-platforming, tough stages, and exciting bosses. The stage layout is unlike the official games, thanks to the very large 960 px by 720 px window size, giving you the ability to see a large amount of the level at once. The graphics usually comply with the traditional NES 8-bit colour palette. In addition, there are numerous other features that were never seen before in a Mega Man game, such as a system of medals which reward the player for completing challenges, a leaderboard to keep track of your best scores, and a combo system for you to increase your skills while getting rewarded with memes.

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DEVELOPMENT

This game was built in Game Maker Studio 1.4 from scratch, meaning no prebuilt engine was used. Development began in April 2016. Unfortunately, my programming skills were significantly poorer at the time, and thus this caused plenty of problems down the line. Progress was fairly slow, and was almost non-existent in 2017 due to my work on another fangame. However, at the end of that year, I decided to significantly speed up my work without being distracted by other projects, which leads to May 2018, when about 70% of the game was finished. I was hesitant to announce the game prior, since I was afraid of never finishing and releasing the game, but now I can promise that it will be released. This project was in almost secrecy for two years, and I had been the only person to work on it ever. The meme nature of this game was partially made due to the fact that not only my programming skills were weak at the time, but also because I have next to no skills in audio and graphics, which kinda gives me an excuse to use copyrighted music and sound effects, as well as to draw sprites with no talent to do so. Also, I never anticipated this game becoming so large, and for that reason I was not worried about relying on then-relevant jokes and memes as the game’s humour, since pretty much everything in this game is now considered to be outdated.


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ABOUT ME

I am Garirry, and I am a learning game developer. Although I have made games since 2008, this is the first time I’m putting such a significant amount of effort into a game. Mgea Mna VS Dr Weelee is my first full-fledged standalone game that actually will be released since 2011! In addition, I have contributed to numerous Mega Man fangames, such as Mega Man Endless, Make a Good Mega Man Level 2, OH JOES!, and more. Although my lack of skill at the start of the development meant I had to rely on making a parody game such as this one instead of a proper, fully original game, I still am doing everything I can to make this an amazing game regardless of the presentation, and hopefully I will be able to make significantly better content once I am finished with Mgea Mna VS Dr Weelee.

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I have no clear release date at the moment, but my plan is to release it by August this year. However, I have no guarantees that this will actually happen, so don’t get your hopes up too much. My plan is to release it on Microsoft Windows, and I am considering the option of making it available on macOS and Linux. Controllers are supported in this game. Further in development, I will request the help from anyone who is willing to assist in beta testing. For updates, please subscribe to this thread. I will eventually publish a website where you will most likely be able to see updates as well.

Thank you for reading, and make sure to leave any feedback that you may have in this thread!

Sprite and Tileset Help

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I was wondering what would be a good choice of colors and things to do to make the stage seem well to the eye. So want help with the criticism (please) i get from you guys to improve everything overall. The tileset is suppose to be a MM7 version of Venus stage.

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Anyone have contact info for Renhoek?

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He made the Rad Gravity MaGMML2 level (the Rideable Nitro Man one), and I've had a fangame idea brewing that uses those physics.

Mega Man in Sonic the Hedgehog

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The concept is simple: Through some Phantom Ruby BS Mega Man winds up on South Island. From there the Blue Bomber must complete the Blue Blur's original adventure on the Genesis.

Graphically it would use a Wily Wars graphics style for whatever's not already in Wily Wars/Sonic the Hedgehog.

At this stage I mainly need programmers to create a physics engine that matches Sonic physics with Megaman's play style. (I was going to use Renhoek's engine that was used in his MaGMML2 submission with Nitro Man, but apparently he doesn't want to give it out.) I was hoping to get this working within Mega Engine, but I can work with something else if need be.

Robot Master Tournament online versus mode released!

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You can now challenge friends or strangers all over the world as your favorite robot master

Robot Master Tournament now has online play complete with matchmaking!

Go to http://rmt.kdngames.com to download the newest version

Mega Man 4/5/6 The Wily Wars Version

Minor Updates

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You may have noticed that the site's style has reverted back to the Template that we were using before. That's mostly because the new, rounded template that we changed over to severely broke a lot of the style setup. Links and images were broken, backgrounds vanished...it wasn't pretty. For the time being, until I can get the nice shiny new theme to have a similar-enough layout to this template, we're gonna stick with this template.

But onto better things. Some may have noticed that the Games & Media tab decided to just stop working...Not to bore with the details of how MyBB works compared to how it worked, the page just vanished.

So we've rebuilt some of it.

http://www.sprites-inc.co.uk/sprite.php?local=/Gamedia/

Take a look and play the games you enjoyed before. the Podcasts are also there if you'd like to relive some silly moments with myself, Ace, Lam, Mick.

Please continue to provide us with feedback about what does and doesn't work. I'm still attempting to figure out why the reputation button doesn't work.

Baby steps...

Megaman Zx Zeta sprites

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I've been working on a sprite for Zx Zeta, at the moment it only took the start of model H some
opinion of how it looks and how it is doing

.gif   giro-model-Zh-+-new-.gif (Size: 9.11 KB / Downloads: 8)

new base of X attack

Two forum homes?

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There are two "Forum Home" buttons in the bar on top. The second leads to the site discord.

Open Source Megaman Battle Network

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I love megaman battle network. So I made an open source C++ battle engine. It's feature-rich and nearly complete. All I'm doing now is adding animations and enemies.

Here's a video of yesterday's build:
https://www.youtube.com/watch?v=D6uHYNMeqxM

Since then I've already added controller support and integration with MMBN Chrono X's config utility.

You can read my full intro post on Reddit:
https://www.reddit.com/r/BattleNetwork/c...le_engine/

I'll frequent here too so I can read your replies and keep you in touch with the project.

Ive attached some screenshots to this post!

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Mega Man 2 Deluxe proof-of-concept

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This is a proof-of-concept demo created by me, Gaem, TheSkipper1995 and 40Nix. It is an enhanced port of Mega Man 2 primarily for mobile devices, to show that Mega Man can work well on mobile. We also added some new features like a playable Proto Man and Bass to make the game more interesting.

We do not intend on turning this into a full game. This is merely a proof-of-concept and only includes one stage. Please support the official release.

Downloads
Android
Windows

Bouncy Castle ORIGINAL (Full Bounce Effect)

Theme Change

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Hello again all!

Been playing around with some of the templates and I think I may have the newer template fixed enough to be functional again. 

As usual, please let us know if there are any broken links or weird things that don't seem to be working the best way that they should.  With any luck it'll be backshop maintenance going forward.

Which Game Maker Version is best with Mega Engine?

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I noticed it has 3 versions, for different versions of Game Maker. One for Studio 2.0, one for studio 1.4, and one for Game Maker 8.1.

Question is, do any of these have limitations that I need to worry about for making my own 8-bit Mega Man fangame?  Should any of these suffice?  And if not, which would work best?  Do I need the full $1,500 Studio 2 to produce a half-decent Mega Man Game?

The reason I ask this is because I don't feel like sinking money into Studio 2.0 if it isn't necessary, but I would hate to go with 8.1, only to find out, after, say, 2 years of development, that it is bug ridden and has limitations that wouldn't be an issue if I went with Studio 2.0.

Any feedback would be appreciated.

Mega Man X: Synthesis/Assimilation

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A Megaman X fangame I'm working on.
https://www.youtube.com/watch?v=y_18Gljz_ec
It might look familiar if you've seen Megaman X Synchro Project. It is being programmed by the same person as SP, but other than the engine it is a completely different game. As for the name, I'm between those two. Let me know which sounds better. For now the only video we have posted is this one, but we may or may not be ready to show one soon. Trust me, this is not the current state of the game.

- Pyrrhus, leader and main spriter

MEGAMAN NEW GENERATION - FANGAME (HELP)

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HELLO EVERYONE!
I AM NEW IN THE FORUM AND I AM FINALLY WORKING IN A MEGAMAN FANGAME CALLED BY THE MEGAMAN NEW GENERATION MOMENT
FOR THE MOMENT I AM MAKING THE MODELS OF THE MASTER ROBOTS AND STILL MISSING SOME.
I NEED A LITTLE HELP HAHAH
I HAVE A FRIEND WHO MADE A LOT OF SONGS FOR THE GAME
I THINK THE SUPER MEGA ENGINE 1.5 WILL BE USED FOR THE GAME
I SAID I BELIEVE BECAUSE THAT ENGINE WALKS ME WRONG
GOOD I HOPE THAT ANSWER AND HELP ME IF POSSIBLE.
THANK YOU
PD: MY YT CHANNEL IS CALLED Freddyluco 1987 LIKE MY NICK HERE

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The saber of Zero in RZ series was made by Serges?

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I found that the section X-saber in the wiki of Zero said:『ゼロシリーズ』のトレーティングカードにサーゲスが製作者であることが明言されている。

I think that it said "the saber of Zero in RZ series was made by Serges, and this information was revealed in the trading cards of RZ series".
But I can't find this information on the trading cards.

Is there anyone find this information and it is on which card?

NES Classic Mega man style characters

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This thread is just for commenting or posting
(Nes Megaman Style Characters)
meaning characters in NES Mega man style.
I made this thread because I "rarely" see a
(NES) mega man style character,
so I guess I'll be the first, I think???

.png   Gabes_BlackSpiderman_(NES Megaman).png (Size: 18.84 KB / Downloads: 42)
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