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Mega Man X Reforged

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(I apologize for my bad English, please excuse me)

I managed to find the whole Manga series of Rock Man X by Iwamoto Yoshihiro. I've started coloring some pages out of boredom (I was kinda excited on testing my Photoshop skills, too), and was having fun doing it. I decided to make a new project regarding the series. The main goal was to turn this Manga into a living anime, because Megaman X deserves one. However, the scans are Raw, that's why I'm looking for Japanese to English translators.
If you're interested, please skype me at geminiman312.

I'm planning to color the each Manga volume after the translation is done.

Here are some of samples of my work:

[Image: mZ7UoUi.png]

Original Page (Click to View)
[Image: HOKMRGd.jpg]

Original Page (Click to View)

Any Level design programs out there?

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Hello, I'm looking for a level designer/editor program or templates for my computer or imaging software. If anyone could respond to this I would appreciate it. Please and Thank you MM - 1up.

[Bug] I am completely unable to beat the game. (V7.0.0)

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I was playing, and I got to the final boss of the game. I knew the strategy, and everything. The Remir alien did the first attack, and disappeared.

And never came back.
The shots that make you run into the walls were still appearing, but invisible.
I realize it's an outdated version, but I do hope this is fixed in the final version.

Honest Abe

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Hey guys, its been a super long time since I have been on the forum. One of the reasons I have been away for so long was because I was focusing more on my classes at Uni. One such class was Advanced Game Development, a group project based class where about ten students put together their talents to produce a game.

[Image: CLgjKF2.png]

Honest Abe is a game where you play as a revenant Abraham Lincoln who was killed and left for dead in the south by Robert E. Lee. Furthermore, as it turns out, Mary Todd was also kidnapped in that same attack! Now Abe thirsts for revenge, tearing through the south trying to rescue his wife and kill Robert E. Lee.

A survey and beta build can be found here. I would really appreciate you guy's feedback on our group effort.

I honestly didn't know where else to post this...

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My friend wanted to use Megaman sprites for a school project on making animations using Photoshop, so I pointed him here.
However, afterwards I realized that the sprites on this site may or may not get him in trouble for plagiarism.
I hate copyright laws.
So I was wondering if the sprites on here are legal or if my friend is going to get a zero and I should help him find something else.
Thanks in advance to anyone who helps me out before the admins remove this thread and maybe ban my account for not posting in the right place!

some

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BODY ONCE TOLD ME THE WORLD IS GONNA ROLL ME

Half-Life 3

Some Mistakes people make.

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I've been checking through my Sprites INC. threads and It seems I have a bad reputation. In these threads I act like there are no rules to this website on threads I think were suppose to be useful for others. I feel bad for myself and want to correct multiple of my mistakes. I will post a link to some of the threads where I make crude jokes that nobody would accept. If anyone of you have mistakes out there, please share them here... I apologize for any of the people I disgusted during that time period. Sad

http://sprites-inc.co.uk/showthread.php?tid=1078
Link in question

Learning to sprite

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I was just browsing the web like three, four years ago and I was brought to Smackjeeves by the Ocarina of Time fancomic thing Girldirtbiker made. Still the best thing ever, shame she moved it to Deviantart.

About a year later, I discovered sprite comics. I admired the people at Reidy And Friends for a while. I decided, "Yo, I can do that." I tried spriting out myself. I was bad. I made a sweet recolor of 8-bit Proto Man. I stopped because reasons that I can't remember. HOWEVER. School is almost over, and over the summer I plan to get back into spriting, what with my shiny new Windows 7. I was wondering if I could get someone to teach me how to properly sprite. Or tell me that the only way to sprite is to make cheap recolors for a year before it all suddenly clicks. I am hoping to sprite in all the Mega Man styles, and also a few others which I will learn once I get the hang of Mega Man.

In summary, I want to learn how to sprite, and I decided to ask here. Someone please give me a hand.

Whoo. Long post.

Megaman Battle Network Black OX.

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[Image: Megaman-Battle-Network-Black-OX-title-an...hyw9ms.gif]

Title screen production.MM - Happy

I am buzy with RPG Maker from an new Megaman Battle Network game. Called Black OX. I am searching from an Megaman Battle Network 4 6 composer. That can makes new music from the Net areas and the Real areas. only Hometwown and Lan's house must be change like MM Battle Network 1. The only problem is. That the title screen gives an pretty hard error. as I started the game. See the VG Resource.

http://www.vg-resource.com/thread-29092.html

The 8 movenement frames from the overworld is done. And this works good. But are there some script users at this forum. I am buzy with that game.Big Grin

Attempt out of Retirement

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Hello World,

It has been over a decade since I've been in the field and started back in 99. I'm already working building my skills in game programming and figured I may as well return to a community and TPS and GSA pretty much died ( Sad ). But I always remembered Sprite Inc and see is still active.

Maybe somebody will remember me lol. Here is what i can show for now (currently at work)

Fox McCloud sprite (Original Style)
[Image: fox_zpsrwt7gy32.gif]

Megaman Style (Also based on Concept art by Xterra who i knew in the past lol)

Crono[Image: chrono_mmstyle_zpsdlmhacrx.gif]

Xterra[Image: xterra_zps5ovuga0c.gif]

Sol[Image: sol_mmstyle_zps0alvvfem.gif]

RCDante[Image: rcdante_mmstyle_zpsvppy3ver.gif]

GreenTeaDragon (Me)[Image: greenteadragon_zpskivkbmqk.gif]


**EDIT: Broke a link

**EDIT 2: Yeah...nvm the request forum, looks like everyone wants sheets of sprites...I'll just wait until the next contest

Fan Master Discussion: Present your RM, and discuss others'!

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Welcome, everyone, to the thread for the presentation and discussion of fan robot masters! Sometimes, we just idly make an idea in our head, other times, we put a lot of a thought into these, either way, a second opinion always helps! This is most likely going to lead to people critiquing your work, so always remember this is a highly subjective thread. Just to kick start things, I'll present an idea of my own as an example.

Scrap Man (Click to View)

Sprite Flashes & Music

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What's up! I'm Biometal (or "Bio" for short), and I'm relatively new to this forum. I've lurked here many years ago, but never created an account until just now. I couldn't find any Introduction threads, so I wanted to include it here. Go ahead, pick on the new guy! MM - Pokerface

Now that that's through, I just wanted to see what kinds of Mega Man content exists in this forum. I've been visiting only the Sprite area for over the past decade to create some of my works. I don't see as much Mega Man-styled music and sprite parodies anymore, so I figured browse around here and try to find some that I haven't seen yet. In the meantime, I'll post some of my stuff (if that's okay.)
I make both sprite parodies and music, and I've been doing it since 2007.

Here's one of my very first Mega Man flashes from back in 2007:



It's not my favorite, since it's incredibly old. Yet it still receives positive feedback, which is good!

I've also compiled together a list of Mavericks that I've created myself and such, but I won't throw it all in at once; it's a huge list, which means it'll be a huge soundtrack. I'll make separate threads for all that jazz down the road.

Alright, time to look around!

Alsoz, don't mindz if I talkz like this. It'z the native accentz of allz Turtlez.

ROKKO CHAN OST files

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I recently found the source music files for the ROKKO CHAN OST, available here, at R-Mega's website. You can find the OST files in the download link entitled "rokko chan ptcop.rar."

Proto Man Origins

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Here's a general idea that I probably wouldn't execute by myself, but at any rate it's a concept that I've had in mind for a while.

Basically, my idea is a game that follows Proto Man's backstory and involvement in the story of Mega Man 3. Granted that MM3 in particular suffers from almost not having an explicit story, it always bothered me that the Mega Man games in general didn't do much to give a thorough backstory to Proto Man's character, it always had to be expanded upon by the series' related works. So this fan game would be an effort to shed some light on that backstory.

The game's story, explained in cut scenes, would be narrated by Proto Man himself. The game's intro would detail why Proto Man ran away from Light Labs, what he was doing in the interim period between MM1 and MM2, and how he came to find Dr. Wily. Wily is able to temporarily repair Proto Man's unstable nuclear core, gives him the Proto Shield to compensate for his weakness, and disguises him with his trademark helmet and visor. Thus begins Proto Man's employment under Wily.

Then begins the story of Mega Man 3, and the opening cutscene for this game. On the surface, Dr. Light and Dr. Wily have joined forces to develop a peace-keeping robot called Gamma, and Mega Man is tasked to go collect eight energy elements after the MM3 Robot Masters meant to go mine and retrieve them had suddenly gone haywire. To hide Proto Man from Dr. Light, Wily begins meeting with Proto Man in secret, and lets him know that his new companionship with Dr. Light is a ruse, and he is responsible for the defiance of the Robot Masters. With this, he asks Proto Man to retrieve the weapon data and Robot Master chips from the Robot Masters Mega Man destroyed. He also commissions Proto Man that, if he should encounter Mega Man, to destroy him. In exchange for agreeing to do this, Wily gives Proto Man the Break Man helmet and the Copy Ability, and he would receive a rebuffed version of a given MM3 Robot Master's weapon after each chip collected. At this point you're thrown into the main game, and each stage is a MM3 robot master stage, redesigned so that it feels fresh. Each Robot Master chip wouldn't be guarded by another Robot Master, per se, but perhaps a boss like a Mega Man game's Wily Stage boss.

After retrieving all the chips, Proto Man encounters Mega Man under the guise of Break Man. At some point during the fight, Break Man would reveal himself to Mega Man, and Mega Man would thereupon try to convince him that he's choosing the wrong path. Proto Man defies this, but after the fight, Proto Man reconsiders and independently decides he's going to help Mega Man by helping him in secret to infiltrate Wily's Castle. The subsequent stages would be the Wily Stages, leading to Proto Man witnessing Mega Man defeat Gamma, and rescues him from the Castle's collapse, returning him to Dr. Light's doorstep.

The closing cutscene would be a continued narration from Proto Man, explaining why he chose to fight for the greater good, how he learned to forgive Dr. Light, and how he decided that from then on, he'd make his own legacy. Then there would be a montage of Proto Man's appearances in later Mega Man games, through to Mega Man 10.

Really, this is as far as I've developed this idea. I think it's an air-tight concept, but I wouldn't go about executing it myself; it just seems to me like a lot of work to go about turning it into a fan game. So I leave it to the rest of you to decide what to do with this idea, and possibly consider turning it into a fan game. If anyone does do so, I'd be happy to work on some sprites for it. Wink

Some additional ideas for this game that would be set apart from the game's concept:

-An easter egg of sorts: The player can find a secret passage in one of the levels, and find a pickup that is supposed to represent Bassnium, but is never named as such. In exchange for finding this pickup, Wily gives Proto Man an adaptor to his Proto Buster that can rapid fire, much like the Bass Buster.

-Though the bosses aren't going to be Robot Masters per se, as explained in OP, I would suggest opening up a contest for best boss designs among the forums, and the winning designs go into the final game, much like what Capcom did for the original Mega Man games.

-One of the problems I had with Mega Man Rock Force was that I felt the stage gimmicks got in the way too much of pure gameplay. New gimmicks and new graphics are fine in the case of this game, but it should not be trying so hard to be different that it doesn't feel like the game it was inspired from.

Might add to this post some more if any more ideas come to mind.

Mega Man Revolution Vlog - Special Weapons Updates

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Another Vlog for Revolution is ready for your viewing pleasure:


Make a Good Mega Man Level Contest - Released! V1.25

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The wait is finally over! The Make a Good Mega Man Level Contest is finally done and playable!

[Image: YAoXvFn.png]

This game is the result of a contest run by me, SnoruntPyro. The contest turned out very successfully, with 20 entries and the results being streamed by well-known Mega Man LPer GeminiLaser/Flashman85. And now, the game is finally available to the public!

Features
  • 26 levels - possibly the largest Mega Man fangame yet!
  • Plenty of bosses strewn throughout the stages along with bosses of each of the level 'tiers'!
  • 8 weapons chosen via a poll, along with Rush Coil and Rush Jet!
  • A hub that grows with each level you beat!
  • A shop with useful upgrades!
  • plenty of bugs that will need to be patched out
  • And more stuff!

Screenshots
[Image: AtWqhk0.png][Image: mDdB1gV.png][Image: X3CA8Ty.png][Image: zRjaBzZ.png][Image: DRW8i1S.png][Image: MzfufWq.png][Image: NEbcKBX.png][Image: nNDDV2E.png][Image: sJXH6kH.png][Image: hyr1QGu.png][Image: s0CN9au.png][Image: mOSq4CC.png]

Downloads
Version 1.25

Please report any bugs found! There's probably a ton of them

Gone-Sovereign's Art Gallery

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Here's a collection of some of my artwork. Mostly my work is digital and graphic design-based, but I do occasionally do drawings in my sketchbook.

Quick warning: Some of these pieces are fairly large. Sorry about that.

Disclaimer:

Digital Artwork:
Drawings and Physical Work:
Racecar Design:

I'll be adding to this once I've completed work that I want to show here.

Some of the pages I post my work on:
Tumblr
DeviantArt

Mega Man Revolution 2! it's possible?

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Hi everyone, i'm Mêtoxi Hikaru, and I am new here.
I wanted to address a very curious subject:
And if Megaman Revolution had a sequel ?
So I have ideas for Bosses ...
At the moment I know you are working on Megaman Remix Revolution , but wanted to know what you think .
Why not?
It would be good to have a one FanGame Sequence . And I'll be willing to help in this desnvolvimento Sequence if possible make it real.
I 'm Desinger , I know a little makeup (I am beginner in this area ), because I use famitraker and flstudio ( But some of my sounds are horrible ) , and I'm learning Pixel Art .

OH OH OH OH OH OH OH

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You are GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED for 9999999999999999999 years! Go to your room right now!
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