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Is there a full Sprite Sheet for these two 8-bit X sprites?

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[Image: 1yAY76M.png]
I was wondering if there were any more sprites related to these ^ 8-Bit X Sprites that can be seen on the 'User Gallery' option above. If there isn't any full sheet, could someone make one? Thanks.

(A Zero one would be appreciated as well, but only if one is willing to go that far)

Thanks. Big Grin

Mega Man 8 bits

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So, I know programming for some years now, but I just know the basics, and now I'm trying to make something Mega Man related with game maker.
My idea is to recreate Mega Man "1", and add Time Man and Oil Man to it.
I'm doing baby steps with it using GML right now, thanks to that tutorial: Mega Man Tutorial

What I'm doing here is showing off my idea so if anyone is interested in learning GML while doing a Mega Man game with me you are super welcome. MM - Grin

edit: forgot to link current state of the project: https://twitter.com/Ikkisoad/status/737060448143593474

Pixel Party

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hi, there!

so, i got pretty bored at one point. and so i decided to make a sprite thread.
whenever i feel like it, i'll post any sprites i have made at one point or another.
i tend to shift between styles a lot, though i'm most familiar with NES-like sprites, 'specially megaman's art style.
feel free to send any criticism my way.

so, here's the first batch!

[Image: zRxKe2f.png]

yup, it's just drillman. i was looking at his mm4 sprites often while drawing this, so you might spot a lot of similarities between mine and capcom's :v

[Image: WlCW8gc.png]

fire man and cut man, both in a 16-bit ish style - not exactly wily wars, though. i find these a little squished together in a few aspects.

[Image: NgjhR7y.png]

here's my try at an 8-bit oilman, with the scarf covering his mouth like in the archie comics. i tried not to put too much detail in it, since MM1 had simpler sprites.

[Image: lgACcLo.png]

and finally, here's some random girl i drew up when i was bored. i planned to make a whole art style based on this at one point, but i don't remember making any more than three sprites for it.

Do it yourself

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Disclaimer:
As of right now I haven't made an optimal case. You run the risk of being offended. I am aware of this and intend to rectify that at the next opportunity. Until then, please bear with me while I find the time to get my points straighter.

Thank you.


-----------------------------------------

I've been wondering about this for a fair bit longer than today, though I did stress myself into a corner. I talked about it during one of my streams and subsequently brought it up on chat. Still, this is important enough that I will get this discussion on the forums as well.

Let the Blue Bomber fly!

So let us start with a problem. I think we all know what this problem is: A lack of groundbreaking official releases for several years. This obviously leads to discontent. The discontent leads to people rather violently disagreeing, which in almost every case is pointless at best and destructive at worst. Some wonder why Capcom isn't properly bringing Megaman back. Or if we should do Capcom's job. After all these years, I'm thinking that's our only option left. We're not getting an official release and even spiritual successors fail.

Yes, we should do Capcom's job!

It's not a trifle though. Just go look at the sprite section here, and behold the sheer number of games in the franchise. Logically, Megaman should have died more than a decade ago! Most franchises don't survive that long! Megaman did. HOWEVER! The Megaman franchise has reinvented itself a lot of times and exhausted a lot of design space. In addition, a lot of the subseries have been concluded or milked endlessly. As far as I'm concerned, Capcom took every easy golden opportunity in the past.

A few of you know my stance on the following, but I'll repeat anyway: Fangames don't count as opportunities! Megaman isn't alive right now. It's on life support thanks to said fangames. Now I'm not saying they are bad (quite a few range from good to great), but most play it relatively safe. Besides, think about it: If it was Capcom and not the fans that released the current fangames, how would they be received? Not as well! Because Capcom has a record of classic games and subsequent games are increasingly likely to be perceived as safe, easy or lazy. And that's the last thing this franchise needs right now!

Getting back to the sheer number of games, that has also resulted in a fractured fanbase. Legends, Battle Network and Starforce are entirely different animals from Classic and its sequel series. That's not even getting into the different feel of each series. In the end, the fanbase seems to agree on two things only:
  1. It loves Megaman
  2. It wants good games
Which, quite frankly, isn't something a designer can reliably work with. As far as I'm concerned, the fanbase doesn't know what it wants anymore. What is a "good game"? What is it they like about Megaman? As far as spiritual succession goes, how much old or new do you want? Without knowledge of these things, it's actually quite hard to please even a part of the fanbase. Harder than it has to and could be.

Looking for options

What we actually need to do is follow in Capcom's footsteps. That is to say, we need to do what Capcom did back when Megaman was great. Every time you thought Megaman as a franchise couldn't expand, it did and reinvented itself! It did something new! And, unlike today, it was successful pretty much every time. That's the way to go, and if Capcom isn't doing it anymore, why don't we? We already make fangames and have all required disciplines covered. Theoretically we should be able to come up with something and make it work!

I'm not done on the topic, but I hope this kickstarts some reflection, causes people to think about what exactly they want, and look ahead. There's more where this came from. Unfortunately, it's bloody late right now, so I'll put this to a close soon.

You know what? Here's what you can start with: I can, of course, be terribly wrong. The fanbase could already know in greater detail what it wants and what it liked about the series. If that's the case, by all means tell me! Heck, tell anybody! Get your future perspectives out there! I know some of you have ideas already!

Megaman: blue bomber blues

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I created a Megaman Sprite comic! Megaman: blue bomber blues focuses our cerulean hero, after years without any sign of Wily, he feels empty, aching for thrills he looks for any adventure he can find, but an unexpected event put his current positions into perspective.

You can read it here:
http://www.smackjeeves.com/comicprofile.php?id=161279
new posts regularly!

Thojoewhit's sprites

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Here is something I've been working for a project.

[Image: VLXVuAu.png]

A MMWW's bass! (Note: MegaMan's colors are MM7 styled)

Any thoughts?

Dream Thread

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(note: i'm not exactly sure where this'd go anywhere else, mods, so if this deserves to be moved please don't hesitate to do it)

The thoughts you have when you go to bed and such. You may throw whatever things that fit those words right here, in this thread for us to know of.

A few years ago, I had one that didn't even make sense.
  • be me
  • download megamari 2 (btw megamari's a touhou/megaman fangame, the sequel doesn't exist)
  • see mario in the stage select screen, and select him
  • what the hell, i'm playing as wario?
  • suddenly, a series of cutscenes where mario would be
  • one of those cutscenes is wolves meming ("FUS RO DAH!")
  • and another is everyone getting invincibility ("HA! I CAN'T-A HURT YOU, BUT YOU CAN'T HURT ME EITHER!")
  • end memories of dream

The concept of a two-player Mega Man game

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I've read once or twice on this series of 'tubes we inhabit that the NES Mega Man 2 was originally going to have a two-player mode (the second player would have been Roll), but was scrapped for reasons I don't remember.

Which leads me to a few questions - how would it play? Would both players get special weapons/items? If one player loses a life, would they be out for the rest of the stage? Would it even have been possible on NES hardware?

There's just loads of possibilities they could've ran with, which brought me into making this thread. If you've got ideas for this kind of thing, share 'em, if ya want to.

Post your favorite piece of art from any user on the forum

A Comprehensive List of Mega Man Fangames (With Links)

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I've been maintaining a list of Mega Man fangames to help me keep track of what I have and haven't livestreamed, and I figure this could be a helpful resource to share. I've seen a few fangame lists around the Internet, but they're generally incomplete and outdated. Here's what I've got:

https://docs.google.com/document/d/1mqGC...VLjqBzVjC8

Right now, the list only covers standalone downloads and Flash games, NOT ROM hacks. That's a can of Scworms I'm not ready to open yet. I'm also excluding games that only play like Mega Man, or otherwise have nothing to do with the plot or characters of the franchise; I'm interested in games that could pass for a prequel, interquel, sequel, spinoff, or crossover. Furthermore, I'm trying to leave off unfinished games unless someone is actively working on them (ie, unless there's been a progress update in the last year or so), but I'm not opposed to listing something that's been abandoned but is sufficiently playable from start to finish.

If you know of any games I've overlooked that fit my criteria, or if you have more recent links to the games than I've provided, please let me know! This helps me, and hopefully it's helpful to the community as well.

Oh, No! Where Did We Go Wrong? (In Regards To Mega Man Fan Games)

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I've been playing these things since the days of CNC and KNP, even having made one of the worst (and forgotten games) in the community. I'd chalk it up to inexperience with the software and game design mechanics at the time.

In any case, what are some of the worst games that you've ever played in the Mega Man Fan-gaming community and why do you feel that they failed? They don't have to be recent, just anything from memory that you felt a bit lacking. Where did we go wrong, folks? How do you think we can improve?

Note: This is meant as a thread for constructive criticism and not a place to bash developer creations. Be kind.

Okay, So What Did We Actually Do Right? (In Regards To Mega Man Fan Games)

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Since we're talking about the blunders of these titles, I don't think it's fair that we shouldn't be able to discuss the things that have been done right over the past couple of decades. What are some of the BEST Mega Man fan games you've ever played and why? What makes them fun, unique and generally pleasing to the senses? What would you like to see more of in these games?

It's not a pissing contest, folks. This is also constructive criticism. You are free to disagree, but no bashing.

What are the hardest parts to get right in a fan game?

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After seeing the likes of "Ultimate Megaman" and "Megaman 21XX" I started to think to myself,"What are the hardest parts to get right in a fan game?".
I have some general and personal thoughts I would like to give to this fourm.
I can be wrong in some places, but that's o.k. If you have any thoughts you'd like to share, post them below.

General Parts (That goes to many fangames)
-Level design-
This one I fell is really easy to screw up in two or more ways. One is bland level design, were it feels like your just jumping and shoting and there's no fun gimmicks if any. The other is overly hard level design, were pixel-perfect timing is needed and gimmicks that come out of nowhere with no anti-pieces.
My suggesion: Look at the level design from the games and learn what made them work or if you felt that they did'nt work, make them better.
-Graphics-
This one does'nt bother me if the game is fun, but sometimes it can get really noticeable if certain graphics are reused. Like recolor robot masters, and enemies. Some sprites like megaman and wily I can understand, but others make me scratch my head. Another one is graphics that don't fit. Like a RM or enemy not really fitting with the style of megaman. It can be really jarring sometimes.
My suggesion: Study the sprite work. It'll help alot with bigger projects
-Weapons-
This isn't a problem just for fangames (MM5 has very bad weapons)
My main problem is some weapons are the buster with diffence sprites or they are not very fun to use in-stage.
My suggesion: Make more awesome to use weapons? maybeUndecided

Personal Parts(That goes with some games)
-OCs (Orignal Characters)-
I have no problems with some OCs, like orignal Robot Masters design for the game or enemys, A new rival/ally (if done right) for mega/roll/proto/bass/whatever. The main problem I have is if the story (if any) goes more to the OC rather then megaman (unless it connects to MM like revolution then fine), like a new mysical villain or whatever was really the bad guy and not wily, or if they go the a more magical setting or something like that.
My suggesion: I don't have a soild one on this, but maybe try to fit the megaman-style feel for the story I guess?
-Zero in classic fangames-
O.K. this one is really REALLY hard to do right (even the closest I feel did it right MMU still has its problems)
Having classic megaman fight zero sounds like an awesome thing to have, right? Sure, but the main problem I have with it I've seen.
From project zero having zero killing protoman,bass, and wily. and having megaman become X.(If he became X then why doesn't know who zero is?)
It makes it overly bleek for a classic game. The best "zero in classic" to me is unlimited's. Zero in this game isn't even past alpha programing, he doesn't go "HAHA I'm gonna kill you", he's completly silent. also he's body is barly done without his tradmark red armor. Yet he is more powerful then megaman (I kinda wish he could be damaged to have you victory not taking away but whatever.), after the battle he brakes down, and the classic series can contiune, it dosent feel like a final ending. Light hasn't even started making X, and wily is far from completing zero.
My suggesion: The only way I fell this can work if he was a bonus boss. Like a non-canon extra boss for like a boss rush thing.

That's my thoughts for now. Sorry for this post for being so long.
Also if you feel like I got something wrong, post it below. I'd be happy to hear.

Be Honest. How Many Of You Are Going To Refund Mighty No. 9?

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Since we're on the verge of MN9's release, much of the game has leaked and some of you are probably rather upset with the final product; are you going to outright refund MN9 or actually play through the final product regardless?

I backed it along with many of you, so I'm personally going to at least give it a chance. The demo was unoptimized though, which made it very frustrating.

Separated from discussion thread in order to maintain balance.

How Would You Reboot The Blue Bomber?

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Your mission: Capcom has run out of options and decided to leave YOU in charge of rebooting the Mega Man franchise for the current generation of gamers. You are not allowed to revisit the classic series, nor X, Zero, ZX, Battle Network, Starforce or anything else that has already been established. You must make a brand new title featuring the character.

How will you do it? What would you add to make the game unique?

Megaman World F

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[Image: LQWUnBv.gif]

This is a project I'll be working on. The inspiration for this project came from 4 places
-N-Mario WIP? Engine
-Megaman Eternal 2
-Replaying the GB Megaman games
-Blyka's Starman game

I'm gonna make a custom engine with Game Maker 8 Pro, and I'll handle the sprites. The music....IDK I'll think of something.MM - Pokerface

The game is a homage to the GB Megaman games. Mostly I,III,IV with a hint of II,and V.

Playable Characters and The 8 Bosses
[Image: KkZ72ES.png]
-Megaman will control like MMV (with the Mega-Arm)
-Protoman will control kinda like how MMCCR handled him(2 strong shot,stronger charge shot but gets more damage. Maybe shield.)

The Bosses are:
-Starman (MM5) (He'll finally get his revenge.)
-Windman (MM6)
-Freezeman(MM7-using RM7FC sprites)
-Granademan(MM8-using RM8FC sprites)
-Magmaman(MM9)
-Blademan(MM10)
-Voltman(MMPC-sprites by ACE)
-and......IDK I'll think of something

and a Megaman-Killer named Thrash(To Be Designed).

Planned Controls
-Z to Jump,Down+Z to slide
-X to shot
-Enter for start
-Right Shift for Select
Custom Controls can be worked in.

That's about it. I'm ripping sprites from the GB games. So far I got:
-Energy Bar
-Life Counter
-Screen Size Refernce
-Stage Select (Based on MMI)
-Stage Selected (Based on MMII)
-Pause Menu from MMV

So tell me what you guys think! Advice is always welcome!

MM GB Energy Bar and Lives

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[Image: s5n9UTw.png]
Here's something I've never seen ripped, like ever.
Hope to get the weapons icons soon.

Mega Man X: Elf Wars (English Translation Nearly Complete!)

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Whether you love it or hate it, you certainly have to say something about G'Nite Productions. The guy has been working diligently on translating, formatting and graphically fixing the game for a couple of months now. He's also added the work from the update patch and plans to create a special installer as well as a bonus "addition" which he hasn't discussed yet.

As of this update,http://www.gniteproductions.com/projects...fwars.html the game has gone through it's final update before release. So if I could, I'd like to use this as a discussion thread for the project. Whether you love it or hate it, you have to kind of admire what was done here as far as graphics, textures. spriting, music and other sections. Gameplay wise, it's not so swift - but as far as aesthetically pleasing, I do believe he's accomplished that. Plus, I really do like the story, as did the translator, so clearly there is some interest in the project.

I will also use this thread to post further updates to the game, as well as the link to the final English release and addition patch that the translator is working on.

A video of the English translation:



Mega Man X: Maverick's Fury (In-Dev)

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Here's one of the handful of Mega Man X style games being released by fans. Aside from JKB's Mega Man X Corrupted and Lamda's Variable Zero, this is what I would consider just behind them in level of quality. It still looks a bit promising. I'll use this thread to post new updates.





Thoughts? Complaints?

(No, I won't try to defend this one. Speak Freely!)

MMX4 re-arrangement music

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